Joined: 3/27/2023
Posts: 1
Location: France
Hello I'd like to make my own TAS on Dragon Quest IX. In this game there are a lot of cutscene where you want to mash A (and B sometimes) buttons to pass the textboxes. However, turbo tool available on DeSmuME can't work because the game is lagging A LOT. Nearly half of the frames are lag frames, so I need to have a "custom" turbo which follows the lag counter to know how fast/slow to mash. I was thinking of using a LUA script for that, but I can't find any documentation about the API of desmume, like how to get the Lag Counter value, how to ask to advance the game by one frame, etc. Thanks to anyone who would try to help :)