All of my gameplay in this game is for both speed and maximum score. No events skipped nor completed anything less than 1 frame off of impossible. I always thought speedruns of Track N' Field style games were dumb, because basically all the events get failed or half-assed. This is how it should be done for these types of games IMO. Actually there's a great thread of like 100 people complaining about that on a Track & Field run:
Forum/Topics/19577
All maximum positions were found by me and only me. Not bragging, saying it was a pain in the ass because I not only wanted to do it, I wanted to make sure it was done right. There's two Twin Galaxies entries for pole vault both way lower than what I achieved, but that seems right for human capabilities. This is a tough game. It should be noted that Archery and Skeet are both physically impossible to beat as they achieve a perfect set of arrows and hit all 20 clay pigeons respectively. So while I'm certain 100% of this is the best it can be, those two are physically impossible to beat and it's obvious. Triple Jump hits an invisible wall and then some, so that one is pretty set in stone. The other ones are set in stone too but never say never.
Needs an encode done. Currently on backup PC which is a piece of crap until I get a new PC. Fine for TASing but will not encode.
Did not trim the file so the credits can be shown. I will trim it and upload to userfiles for proper ending style I like. Game ends at last shot of skeet shooting.
100m Dash
Mashing buttons Track N' Field style to run the fastest. The level doesn't seem end until the AI finishes up, so there's room for error, but the goal of the run is not only the cleanest result but also all maximum records (all of which I had to determine myself).
Frame perfect start on earliest possible frame without triggering gun false start.
110m Hurdles
Same as above, with hurdles. Doesn't matter what frame you jump on.
Pole Vault
This is an interesting one. I found a game breaking bug in which it doesn't like the TAS for some reason, so on any height except the first one you play, you have to fail attempt 1 every time and do it on attempt 2 otherwise you can't jump. I'm guessing some flag in the first attempt is getting corrupted by the pure speed. Luckily, I realized you can skip doing it over and over again and just boost your way to the game-breaking height (or rather, the height before). This not only is optimal but also bypasses the bug. I actually spent 2 hours doing all of the heights before realizing this OP skip feature, how useless it is for normal gameplay, and how great it is for TASing! You can just skip to whatever height you want, which is weird because if you're going to skip the easy ones why on earth would you want to do the hard ones? Anyways...
I jump (pun intended) to the maximum height and complete it. It is possible to attempt the next height but it is not passable. Believe me, I tried.
Triple Jump
This one is really cool, because I actually smack into an invisible wall. You can actually do this for many different amounts of score, but the maximum requires a special finesse to boost into the wall so hard you accrue more score.
Long Jump
You need to hold the up button for several frames to get this game to work right. It's odd, but it's true.
High Jump
Same strategy as the pole vault, saves a ton of time. Interestingly, the developers actually tested this one, and you can't skip past the maximum setting I use. When you beat it, the same height remains infinitely, so I use the retire function to proceed as intended.
Javelin
The setup and controls for this game are godawful. Anyways, with a massive spaghetti of D-PAD nonsense, the maximum result is achieved. It's been a long day. Let's get to the next one.
Discus
Have to set the angle and then throw. Oh, and every single event in this game has button mashing, and this one is no exception. Except there's more buttons.
Archery
This one was my favorite. Basically all these records are impossible RTA (note the lauded Twin Galaxies loser high score), but this one is mosty impossibley. There is an extreme shaking from the out of shape player Gary, likely because he's having heat stroke and liver failure from all the stuff he just did, so your character shakes violently as he struggles to pull back to bow, and you're also aiming in a hurricane set of winds, so there's really no way to pull this off RTA for even a single round. Oh, and there's 3 rounds of this.
Skeet
Gary just wants to go to bed at this point and so does OtakuTAS who spent 12 hours (literally) in one sitting for this mess. Gary grabs his gun very suspiciously but then decides to finish the game instead of alterior motives. Frame perfect pigeon shooting and then aiming at some crotches for comedic effect.
OtakuTAS: Requesting frame 11,043 for thumbnail/screenshot frame.
feos: Claiming for judging.
To explain how we end movies. Game end (such as a credits sequence) needs to happen, but the movie should end on the last actual input. We remove blank frames at the end to indicate when the last useful input was, which usually means that is the shortest possible input that in the end triggers the game end. In some cases extra input is used to reach the ending as soon as possible.
Also changed the branch to how we word it traditionally. Even though this game doesn't seem to have a global score that high records add to, individual records still have values that we can use as scores, or as speed indication which is the secondary goal.
feos: Accepting, since I couldn't find other improvements.