Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Since this fan homebrew project now has a complete part of the project, I feel it's a good time to make a proper thread. Mega Man: The Sequel Wars is a fan project by Woodfrog to give the NES Mega Man 4-6 the Wily Wars treatment, with extra additions. 2023 May 23: First part released, Episode Red. This only has the remake of Mega Man 4. Episode Red has been made freely available for download at RHDN. 2023 May 24: RHDN link down due to concerns on their end. There have been TASes of earlier demo builds for the project. I have done a couple of TASes and Baddap1 has done a TAS as well. I do plan on looking into this but chances are more seasoned Mega Man TASers are more likely to get all the tech sorted out faster than I would. I'm making a thread now so that there's at least one place where tech and such can be posted.
Switch friend code: SW-2632-3851-3712
Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Link to video Turns out Roll can do a lot of damage on the ground like Zero doing the SDC. lol The actual process is that the melee combo has lower i-frames than other attacks, but each part of the combo does different damage. Most notably, the 2nd hit of the combo only does 1 attack and the full combo string has a fair amount of recovery. What I do is to just do the 1st hit of the combo, slide, turn around to cancel the slide, and attack with the 1st hit again. I haven't done thorough testing testing and it is technically subject to change with future versions but it definitely feels slightly faster than repeating the combo as much as possible. Wouldn't it be a broom slide cancel, or a BSC?
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Experienced player (704)
Joined: 2/5/2012
Posts: 1799
Location: Brasil
THIS IS AMZAINGGGASNDFASDFHASDFJASDKFHJASDF really cool, really! It would be nice to see all characters run imo.
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
Active player (265)
Joined: 6/17/2022
Posts: 30
Link to video The Homebrew looks good to me.Roll's attacking pattern better than Megaman,I had no idea the screen scrolling can be set a fast when I was making this TAS first time. Also,I'm back in this run again,still switch on Air Sliding,Double Jump and Burst Chaser. Edit:Replaced video for finished version.
Megaman TAS Mania,still learning english
Darkman425
He/They
Editor, Judge, Skilled player (1290)
Joined: 9/19/2021
Posts: 263
Location: Texas
Saw this clip in the RTA classic Mega Man Discord server. Turns out that Rush Jet placement as of right now can be used for zipping. There's a few other clips showing off Rush Jet zips from the same person who discovered this. https://clips.twitch.tv/IronicLazyKangarooTheTarFu-ddG1X7LQZjKmGe5y
Switch friend code: SW-2632-3851-3712