Joined: 11/15/2012
Posts: 67
Location: Upstate, NY
CasualPokePlayer wrote:
Keep in mind the gray palette is not at all a measure of accuracy, rather they are chosen as they are the easiest to look at and have perfect contrast. As far as the Game Boy was concerned there were no "colors" other than "0, 1, 2, 3", going from light to darker, and not necessarily linear in that path. The original Game Boy had some shades of green, and the Game Boy Pocket had some shades of gray, but they were not the perfect contrasting grays given by default in Gambatte. If you want "accuracy" you could want to switch to the SameBoy core, where you can select between the colors of various models (i.e. original Game Boy, Game Boy Pocket, Game Boy Light) along or the "perfect" shades of gray.
All good things to note. I think for the same reason Gambatte set the default as something easy to look at, I will go with that for the maps, to make them easy to look at as well. The main thing, is once I start making maps, I want all the maps I make for different games to all use the same palette to make them consistent. Thanks again for your help in this, and to everyone else that chimed in on this topic.
Site Admin, Skilled player (1237)
Joined: 4/17/2010
Posts: 11274
Location: RU
Will the colors from the 2 options still be different if you paste them into some other program like Paint?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Joined: 11/15/2012
Posts: 67
Location: Upstate, NY
feos wrote:
Will the colors from the 2 options still be different if you paste them into some other program like Paint?
I just checked and it is going into Paint correctly. So somehow the problem is with Photoshop. I will need to look into why Photoshop is doing this. Never had this problem before, but then again I normally don't past in 4 color images. Photoshop works correctly when I do the same thing with SNES games from Bizhawk. Update: The problem is, Photoshop needs to be in CMYK color mode and not RGB.