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Game Objective:
  • Hardest Difficulty.
  • 2 players
  • Take damage save time
Nemo and Flip learning tip and tricks about an Attack 1 DMG and Throw + Enemies Knockback 2 DMG

nymx: Claiming for judging.
nymx: I'm changing the status of this submission, so that I can think on some problems that I'm seeing. Perhaps some more feedback can be provided for my decision.
nymx: Setting to New, because I'm straddling the fence on this one. Being an autoscroller, for most of the game, there are some key things that are not occurring to end the rounds faster. I'm not sure if we should be more strict on this or not. Perhaps someone else can add a fresh perspective to it.

ViGadeomes: Claiming for judging.

TASVideoAgent
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This topic is for the purpose of discussing #8420: Pepper-Color's Arcade Nemo "2 players" in 14:08.43
CoolHandMike
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What version of this game is this? Looks like there is a Japanese version and two different World ones. Interestingly it looks like one of the World versions has a note by a speedrunner that it is "the worst combination for the game". https://www.speedrun.com/nemo_arcade?h=Deathless_All_Difficulties-Energy_Bars-Regions-Hardest_Very_Difficult-Minimum-World_901109&x=7dg3mz7k-ylpqdo68.12v6g9vq-0nw0z40l.1py3ree1-789d703n.qznrog4q Looks like 2 Player mode has longer bosses aka more health, which might explain why every 2 player run is longer than their equivalent 1 Player run. As far the tas goes I like seeing 2 players move around, but I do not feel that they are fully utilized as much as they could be. Also it looks like there is some kind of super powerup where the character gets red, but I do not see that being used as much as I would expect? According to wiki "Collecting a yashichi grants the player limited super attacks that fire a projectile and deliver more damage." Also at points it looks like there are unnecessary delays moving forward like right after 4:50 where one character was ahead but then it becomes nearly neck and neck with the other one.
discord: CoolHandMike#0352
nymx
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There are a few things that I'm directly noticing. The game is an autoscroller, until the boss fights. Because of this, some techniques are not being fully utilized. In addition, there are concerns brought up by [user|CoolHandMike] that could also be further discussed. I would like to see a few more comments, since I am on the fence about this one.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Spikestuff
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I'm iffy on the "Take damage save time" call. The player is stunned for an amount of frames before being able to attack again. It looks like it's more preferable to avoid taking damage and be more creative in attacking and it's probably more advantageous if the game has some form of light manipulation to proceed your attacks on those bosses. The tanking looks unnecessary and might actually be more of a issue for the TAS where you're losing frames for not going over it.
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Pepper-Color
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Sorry, I made an improvement a difference region. Please replace with this new one. Link to New Userfile (Japan) 47706: https://tasvideos.org/UserFiles/Info/638254583099659463 Old (World) 50598
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