Not too sure what else to put here. Will add more if needed.
Edit 1:
Damage taken is different between some of the Gundams. Sandrock is the most tanky.
[Mercurius, Shenlong and Vayeate = 106.25%] - [Deathscythe, Tallgeese, Wing and Wing Zero = 100%] - [Epyon and HeavyArms = 87.50%] - [Sandrock = 75%]
Some stages are more laggy then others. For example Tallgeeses' stage causes a lot lag. Due to the aurora borealis in the background.
Edit 2:
Copy/paste from the forum post:
I rechecked all the fights and I forgot about crouch canceling. This is where you cancel the landing animation from a jump. You can also use it with dashes to dash faster. After a dash. I added it to the run. However it only made the entire run. Faster by 8 frames over all.
Darkman425: Hello, Eric30s, and welcome to TASVideos!
The only glitch I could find was the ability for some characters to use grounded supers in the air, which both doesn't apply to Deathscythe as the glitch doesn't apply to them and isn't quite significant enough to label this as glitchless. Fastest completion is already assumed for branchless submissions. Thus I decided that the branch for this is unnecessary and removed it. I also truncated the input down to the last one needed to start the ending sequence as the additional inputs past that weren't needed to advance the text to better reflect the TAS time of this submission.
The fights are done pretty fast with the Deathscythe infinite. The differences between rounds 1 & 2 times for each fight comes down to how much super meter is available. Looks good to me.
Accepting to Standard.