I'm not sure if this is the best place to ask, but is there a script that displays the current, and next several hundred frames of encounters? It has nothing to do with TASing; I just want to shiny hunt in R/S/E on emulator using either battle tower roaming bug, or normal wild battles. How are battle tower shinies determined? All 3 pokemon at the same time as the battle starts? What encounter method is it? Is it possible to have a trainer in battle tower with 2 or more shinies at the same time?
To make this post less useless, I did search beforehand, and here's a bunch of past posts about gen 3 scripts, all in 1 place:
Ruby/Sapphire thread:
Pokemon IV/Nature/Hidden Power display by FractalFusion:
Post #262235
Pokemon IV/Nature/Hidden Power display v2 by FractalFusion
Post #351862
Repost of display v2:
Post #431868
Pokemon Emerald thead:
Pokemon data viewer by Metarkrai:
Post #384715
RNG viewer for battles, encounters, catch rate, and even Pokérus by MKDasher:
Post #457922 (dead dropbox link)
gen3tools by merrp:
Post #488195
Pokemon IV/Nature/Hidden Power display v3 by FractalFusion:
Post #488732
Pokemon dialogue script:
Post #488857
Pokemon Leafgreen/Firered thread:
Pokemon IV/Nature/Hidden Power display by FractalFusion:
Post #303383
Modified FractalFusion script by mkdasher:
Post #353499 (dead mediafire link)
Also, what is the current best route for 4 stars/corrupt them all (without ACE) in emerald? Is it still these?
Post #431278
Post #405196
How feasible would it be to make a low optimized/almost casual but occasional savestate use run as a proof of concept given almost 0 knowledge of the memory of this game?
Finally, is the new mail bug for R/S possible to be used in Emerald for faster than Pomeg ACE?