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Joined: 2/11/2024
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ADMIN NOTE: This post was nuked by the OP, who was asking for people to TAS their game in return for "exposure". The title of the thread has been restored, and this thread has been moved to Grue.
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
PC game TASes are done with libTAS, which is Linux only (and no, Wine/Proton doesn't work here, for various technical reasons). For various technical reasons, it's not possible to create good generic Windows TAS tools (what does exist for that is Hourglass, which works best on Windows XP, if it works at all, and never got mouse support in the first place) The steam page indicates your game is Windows only, so it wouldn't be possible to create a TAS with the current tools available.
Joined: 2/11/2024
Posts: 3
Location: Online
Ah, I had heard AutoHotKey and Auto Mouse Click could be used for this sort of thing.
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
Those kinds of tools can't exactly obtain what's more or less considered a "TAS" on this site, as they aren't enforcing a deterministic environment which could have a TAS, from the start of the game to end, be played back by any person. You can possibly get something kind of close, but not anything which could be published on the site and very unlikely to complete an entire game from startup to the end. Also keeping in mind, there isn't any guarentee that a Linux game would play nice with libTAS. What works best are SDL backed games (which libTAS has the most mature hooking towards), and ones which don't invoke a lot of threading (or even better, one which can enforce a single thread being used for rendering and game logic). Something like Unity (especially newer versions), which likes spamming threads everywhere, or just the game doing a ton of async work, does not work well with libTAS. (If it's a Unity or GameMaker game too, it's also actually maybe possible for the user to self-porting of the game to Linux, although that's a big "it depends" case).
Joined: 2/11/2024
Posts: 3
Location: Online
I see. Well, although I had originally figured it would be fine for the site's requirements too, technically it wouldn't need the TASvideo site's requirements to meet the goals for this particular project (mainly posting the TAS to the game page, giving folks some idea how to do a no-saves run). I understand it would be difficult and janky to put the TAS together with AutoHotKey or Auto Mouse Click, though maybe the shorter overall length (compared to an average game) could help balance that out for the TASer. So for the sake of the game, if someone's able to pull it off with those, I'd still have interest in hearing from them, even if it wouldn't be something for the TASvideos site itself.
Memory
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Site Admin, Skilled player (1524)
Joined: 3/20/2014
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Location: Dumpster
People also generally only do what they're interested in and don't really take requests very often. EDIT: Also I'm going to be real, it just sounds like you want somebody to beat your game without saves and don't even care about the TAS that much. Additionally your incentive is free publicity and a steam key. TASing is work... a work of love when it's for the games we love but work nonetheless. Offering to pay in exposure honestly gives me worse vibes than not having any incentives at all. Given that you only have one user review on steam, we'd probably be giving you more exposure than the other way around.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero

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