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Cancelled! Way to many improvements. Improved Cyan's run of this game!!! This run is almost 2 minutes faster with a couple of new strats involved...

About this Hack

Sonic Classic Heroes is a ROM hack for the Sega Mega Drive that is the result of a collaboration between flamewing and ColinC10, combining their respective hacks Sonic 2 Heroes and Sonic 1 and 2. It therefore is a single ROM that offers the entire campaigns of Sonic the Hedgehog and Sonic the Hedgehog 2, either alone or together; and enables the player to play as many characters such as Sonic, Tails, and Knuckles. The hack is named due to the ability to control a team of characters, which is reminiscent of the more recent 3D game Sonic Heroes. The hack is built on Sonic 2’s engine, which has been enhanced by both flamewing and ColinC10 to have new features. These include: multiple gameplay elements from Sonic 3 & Knuckles, such as element shields and character-specific abilities; the ability to save progress, scores, etc. to SRAM (something rarely implemented in Sonic 2, with the other notable example being Esrael’s Sonic 2 Delta); various bug-fixes and improvements to the mechanics of the original games; and many more features, both implemented and planned.

Features

• Emulator used: Gens version 11b.
• Aims for fastest in-game time, then fastest real time.
• Takes damage to save time.
• Manipulates luck.

Comments

Since most levels I've already TASed numerous times before. I will just talk about the struggle levels...
SLZ 3 boss was tricky but I got the hang of it with a lucky seesaw bounce...
SCZ 2 was mainly manipulating routes and figuring out if I should peel-out or not
MZ wasn't too bad, although those STUPID SPIKERS... (they kept getting in my way...
DEZ insta-shield helped me very much on the final boss...
Will have encode soon...

Special thanks

Cyan for the previous run
Everyone from Discord who has helped me get better at TASing!

ThunderAxe31: Claiming for judging.
ThunderAxe31: Un-claiming.


TASVideoAgent
They/Them
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Joined: 8/3/2004
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Player (56)
Joined: 9/10/2021
Posts: 17
Location: Peru
Incredible! You managed to beat my record (I expected it, mine was shit). I will try to do my projects and I will try to beat your record, for now, I can say that you made an amazing project!
WST
She/Her
Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
Hi, ShiningProdigy! I really loved watching your run! But… What if I say that I have just made Green Hill Zone more than a second faster in a very quick attempt with a cup of coffee? =D But well, I am still going to vote Yes, because I certainly find the run entertaining. Just for your interest… I wonder if I should share the gmv? :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
WST
She/Her
Active player (490)
Joined: 10/6/2011
Posts: 1697
Location: RU · ID · AM
So, I decided to share my result. https://github.com/WST/tas/raw/master/third-party/scheroes.gmv The most important thing about this improvement is the fact that you shouldn’t always follow the most obvious and most traditional routes when the physics are changed so much… By the way, I also improved Green Hill Zone act 2, once again with very little efforts; I wonder if I should turn this into a project for a new submission :)
S3&A [Amy amy%] improvement (with Evil_3D & kaan55) — currently in SPZ2 my TAS channel · If I ever come into your dream, I’ll be riding an eggship :)
TASVideosGrue
They/Them
Joined: 10/1/2008
Posts: 2794
Location: The dark corners of the TASVideos server
om, nom, nom... crunchy!