Power Rangers Time Force for the Gameboy Color sees the 5 (or in the case of this run, 3) power rangers traverse through 8 unique levels, tackling bosses whose names vary in creativity along the way. This TAS expands on many techniques discovered in user MamaLuigiMomsLotsaSpaghetti's movie from last year, using the red, yellow and newly joined pink rangers' differing stat distributions to beat the game as fast as possible while encountering a fair share of newfound oddities throughout the journey, including but not limited to:
attacks arbitrarily dealing a whole unit more of damage than usual
frame perfect pauses to skip through screen transitions quicker
hitting enemies by pressing down
abusing strange platform behaviour to obliterate bosses before they get the chance to breathe
manipulating wall-jump momentum by punching to turn into a rainbow spandex elevator
ghost worm
tip-toeing on toxic waste (i think?)
turning off all sound to make the game run faster
Created using default bizhawk settings and roughly 47 seconds faster than previously published TAS.
One comment about the sound. It may have been undesirable by some, but it is a technique to cutting time. I've seen where sound has lagged some games and the strategies used to eliminate it have been interesting to witness. This one may not be a surprise, but the WR runner uses this same trick...and there is nothing wrong with that.
Love all of the new improvements. The one thing I did not like was turning off the sound. I wouldn't mind if the sound in the game was terrible but this has a Natsume soundtrack. How much time was saved just by doing this?
Sorry for the late reply, I'm new to TASVideos and didn't realise this page existed. I experimented in the first level with different sound settings, and the music was definitely the worst offender. Music added around 5 seconds to the time it took to finish the level, while sound effects added 10-15 frames, so from that we can extrapolate that turning off all sound saved 40 seconds give or take (almost definitely give considering the first level doesn't even have a zord fight). Honestly keeping on sound effects wouldn't have been the end of the world, however when I started making this TAS I hadn't even considered publishing it and only wanted to see the game beaten as fast as possible, entertainment value was not really on mind.
It really is a bummer though that the music lags out the game so badly, I genuinely really like the soundtrack and considering the games very small playerbase, a silent film isn't exactly going to encourage people to play it. I'm not sure re-adding the level music to the video would be allowed but it would be something to make it a little less lonely.