(Link to video)
Submission Text Full Submission Page
  • Emulator used: BizHawk 2.9.1 (melonDS)
  • DSi Mode: False
  • Use Real BIOS: False
  • Firmware Start-Up: Auto Boot
  • Aims for maximum score
  • Starts from SaveRAM to unlock the hardest difficulty (vertification movie)
  • A couple of catchy tunes, they’re like guilty pleasures to me
  • RP’s as some black girl named Alicia from Prairie, whose sweetheart is Waffle, and her fashion label is CyberConnect idk
  • Obvious April Fool’s game is obvious

Introduction

Imagine: Movie Star is touch-screen Guitar Hero for teenage girls, released for the Nintendo DS near the tail-end of 2008 by Ubisoft and developed by Powerhead Games.
Yep, not really gonna bother with a more formal description for this game, seeing as how it’s April Fools' Day and I made this TAS with the intention of it being rejected.

Objective

This movie plays through all of the songs and dress-up activities on Hard difficulty, which is unlocked by first beating the game on Normal, aiming for the highest possible score one can get in each level.
Each level has a maximum amount of 1000 fans. Last time I sat down to play this game casually, the game was pretty lenient with how many notes I was allowed to miss, so even if you’re not on an FC run, you can still gain 1000 fans per song quite easily, even on Hard. Every criteria you can check off in the dress-up levels nets you 50 points and 250 fans each.
The stars in the upper-left that you can use by touching them or using the D-Pad cut the amount of points you get in half when they’re active, so I avoid using them for the whole movie.

Broken Notes

Broken notes are a very rare sight in rhythm games, with their documentation being fairly scarce. Unfortunately, some charts in Imagine: Movie Star weren’t playtested as well as others.
Premiere Night and The Grand Opening both have sphere-catching sections where there’s a significant lull of spheres near the end, which forces the game to break your note streak numerous times.
The Chase Scene and Run For The Hills' first sphere-catching sections are only slightly broken: There’s a few spheres that can’t be caught near the start, but you can very briefly let go of the touch screen to bank in the first couple of spheres that can be caught. At least your note streak can’t be forced broken to these parts.
True Confessions has a yellow note immediately after its sphere-catching section, which you can only hit with a “Good” or just outright miss it because the transition back to tapping the notes takes too long to hit it with a “Perfect” and keep the note streak going. Funnily enough, getting “Good” on a sustain doesn’t break your note streak.

Possible Improvements

I don’t know... make a bot, perhaps? Either way, it’s pretty much impossible to hit those aforementioned broken notes any better/at all.

Special Thanks To

My parents, for somehow buying me a terrible rhythm game that was actually aimed at teenage girls.

eien86: Claiming for judging.

TASVideoAgent
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CoolHandMike
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I know you are saying you made this with the intention of it being rejected, but why do you think it should be rejected? Maximum score tases are accepted pretty frequently. I take it that 8:35 break in the spheres is actually the mistake in the game you were mentioning? Also the tunes in the game are decent for a rhythm game so it is actually not bad to listen to.
discord: CoolHandMike#0352
JHolleworth
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CoolHandMike wrote:
I know you are saying you made this with the intention of it being rejected, but why do you think it should be rejected? Maximum score tases are accepted pretty frequently. I take it that 8:35 break in the spheres is actually the mistake in the game you were mentioning? Also the tunes in the game are decent for a rhythm game so it is actually not bad to listen to.
Goal aside, I pretty much made it as a joke. Yes, this game is fairly nostalgic to me, and I’ll always have a soft spot for it despite being no Ouendan or Rhythm Heaven, but I wouldn’t exactly call it an interesting game to watch. Maybe just a bad choice of goal, but whatever. And yes, that break is the result of a charting mistake. So nice it happens twice.