Joined: 15 days ago
Posts: 3
Location: Boston
Hello all, I just wanted to say a few things: First of all, I noticed when playing with the NES (Specifically smb1) it was pretty laggy, and I had a few slowdowns. I know that this does not affect the movie it outputs, but just to sum up, I really wish this gets fixed. Second is that I am shocked that we cannot use a FCEUX type input display. I like the way that display works, and I think that the Bizhawk input display is kinda dumb. I wish that we could have an option to change that. Overall, great job making the emulator! it works fine except for the lag, and I hope to see my issues resolved in the next update!
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
1. If this is under NesHawk and TAStudio, that is somewhat expected. NesHawk is a lot heavier due to it being more accurate and due to the way it's designed, and TAStudio is fairly heavy itself due to all the drawing it has to do. You could potentially "fix" the NesHawk part by just using the QuickNES core instead (of course, that comes at the caveat of being more inaccurate, although it's still more accurate than FCEUX anyways) 2. There's an input display lua script bundled in which has more fancy input displays, and a user is free to create any kind of fancy input display using lua.
Joined: 15 days ago
Posts: 3
Location: Boston
Hello! Thank you for the info. I have 2 questions: #1: Is QuickNES allowed for speedruns? #2: How do I change my input display?
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
1. QuickNES is allowed for TASVideos submissions. If you mean for RTA speedruns, that's up to individual game communities. 2. Load up the bundled input display lua script, it's in the bundled Lua folder (drag-n-drop works here)
Joined: 15 days ago
Posts: 3
Location: Boston
Are there any pre made lua scripts that look like the FCEUX one?
Emulator Coder, Judge, Experienced player (609)
Joined: 2/26/2020
Posts: 698
Location: California
No