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When they call it Tekken "Tag" but all you need is a person with a cursed blade and a death wish.
As much as it's entertaining to charge in with an IGT 21"41 for a TAStime, I decided to opt for the IGT of 21"06 a slight move change which distinguishes the TAS.
Unknown she has quite a bit of extended health meaning a single move won't actually cut it. So it lands on the second fastest move that Yoshimitsu has being Sword Impale as it too can deal the most damage in the short amount time and not have any issue to it say a Burning Death Fist (Paul) has in which throws Unknown to the other side of the map. Instead using Yoshi's Impale does a fair bit more work without the issues of BDF.
This does raise a question of why didn't I use Gun Jack for Dark Greeting (66 frames) or Anna/Nina for Hunting Swan (71 frames) as they're both faster moves compared to Sword Impale (87 frames). The issue more or less goes to how the AI will deal with the three characters in that second to dodge, or to do a low attack. Yoshimitsu has the safety compared to the other two which also has the unreliability due to having distance from Unknown.

nymx: Claiming for judging.

TASVideoAgent
They/Them
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This topic is for the purpose of discussing #9032: Spikestuff's Arcade Tekken Tag Tournament in 01:34.40
Active player (435)
Joined: 2/5/2012
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how sad unknown is so strong...hopefully something else can be found to speed it up in terms of RNG eventually
TAS i'm interested: megaman series: mmbn1 all chips, mmx3 any% psx glitched fighting games with speed goals in general
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I'm glad Yoshimitsu exists. Without Yoshimitsu, Tekken TASes wouldn't be interesting in the slightest.
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Seeing Yoshimitsu stab himself in the name of speed never gets old, that's an easy "yes" vote!
Current project: Gex 3 any% Paused: Gex 64 any% There are no N64 emulators. Just SM64 emulators with hacky support for all the other games.

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