Let's get dangerous
I didn't know this game is in TurboGrafx-16 after watching AVGN's review video
Darkwing Duck is a video game for the TurboGrafx-16 console based on the animated series Darkwing Duck. It was designed by Interactive Designs and Radiance Software. It was published by Turbo Technologies Inc. in 1992.
Game Objectives
-Emulator:Bizhawk 2.9
-Core:TurboNyma
-Aim for fastest time
-Collect all puzzle in whole stage
After starting the game,there's magnifier to select those villian.
The game have two mode,easy and normal.See it in the Speedrun,the most level in speedrun is easy mode.
In the normal mode,you will take 1 damage when you touch those enemies.According to 6 in life bar
The TAS's route based on RTA's route,stage order:Moliarty->Megavolt->Tuskernini->steelbeak
Moliarty
-Waiting him out when you're ducking and jump,take one shot
Megavolt
-After Megavolt go down,jump on his head,and stuck,keep bouncing.Sadly it can't take one shot
Tuskernini
-This stage is only one that walk from right to left.Here's Tuskernini when you're going uphill,but you can't hit him currently.
-Walk a litte bit to get Tuskernini over another side,take one shot.
Steelbeak
-He made a giant robot that cloning Darkwing Duck,bounce his cloak and bounce his hat which take 1 damage
Oh there's weird setting in the game,a safe will drops on you at the moment if you keep standing.
Those puzzles are too dispersed,so I don't know which way could be faster
That's it.
Darkman425: The optimization in this looks good to me. I do have to talk a bit about the differences between the difficulties since they're pretty major.
- Easy gives a pretty reasonable amount of i-frames when the player gets hit. Normal gives fewer i-frames when the player gets hit, which can result in getting hit multiple times in quick succession compared to Easy.
- Easy has most damage sources deal 1 bar of damage which, alongside more i-frames on getting hit, allows for more practical damage boosting. Normal has damage sources usually deal more damage.
- Eggs heal for full health on Easy but only 1 bar of health on Normal.
- Bosses move faster on Normal, usually leading to shorter periods to hit bosses when they are vulnerable.
- The most important difference between difficulties is that puzzle pieces needed to access the final stage are in different locations between difficulties. In general, Normal places them in harder to reach locations and would require completely different navigation and planning.
- This is most noticeable with Moliarty's stage where Easy never has to explore the bottom half of the first area for puzzle pieces. Normal requires searching that cavernous area for a few puzzle pieces.
With that reasoning, I'm adding "Easy" as the branch name as it's very distinct in routing and possible strategies compared to Normal.
Accepting to Standard.