Jewel Grab (Compute's Gazette)
Outwit roomfuls of smart robots to nab precious gems in this challenging arcade-style game.
No one knows who built the mine that was recently discovered on the far side of the moon. But frankly, you're not interested in the archaeological significance of the find. You've been hired by the MegaBux Corporation to do what two previous expeditions have failed to do--bring back the loot.
Why TAS This Game?
The continuation of TASing games from my all-time favorite magazine, Compute's Gazette. This makes my 77th TAS from this series.
This is an interesting situation. I had purchased the previous magazine, but had missed this one. I really hate it, because this game was actually a fantastic addition to the series.
Game Difficulty and Ending
I am playing this game on the hardest difficulty, which is basically the speed of the game. As for the ending, it is very clear...you beat the unique 6 levels, over 4 loops...and it tells you, "You win!".
Effort In TASing (Not BOTed)
I have been looking at this game for probably 2 months. For the past 2 weeks though, I have buckled down and decided to get this thing done. I spent every night, hoping it was all done...only to find some new technique that made it faster. I restarted this TAS 6 times, and the final outcome is 14.5 seconds faster than the first run-through that I made.
Human Comparison
This run gives you an excellent idea on the human ability to play this. It is played on the lowest difficulty setting.
DrD2k9: As a fan of the Jumpman series, this game was interesting to look at; especially considering the added mechanic of moving girders/ladders. Nothing in this looks obviously sub-optimal; and while I'd love to scrutinize this for other routing possibilities, I simply don't have the time to currently. Maybe someday I'll come back and work this game on my own. For now, Accepting.
nymx: I'm requesting a delay to clean up something that I found. Can you set this to delayed?