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Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
FODA wrote:
yea but nistuja, it's better to start the playback, choose "pause at frame x" and put max speed and go do other things so when you come back, the game will be paused waiting for you to resume recording. it's boring to pay attention to a long movie waiting for the moment to pause.
It's even better to already have a savestate so you don't even need to wait for it to get there. And that's what I meant about using the "pause at frame x" option, I don't know what you're objecting to...
Pyrolistical wrote:
Is there a way to get around the 4 GB limit on AVIs generated by Mupen64?
It's a limitation of the AVI format, it's nothing Mupen64 is doing. I'm surprised you got as high as 4 GB, I thought the limit was 2 GB before it starts getting corrupted. The way to get around it for now is to pause the movie partway through before the AVI is too big, stop recording the AVI, and start recording a new AVI. The best that can be done to fix it in Mupen64 is to make the emulator do that automatically to split the AVI into multiple files at 2 GB boundaries.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
but what if i don't have a savestate or saved over it?
Joined: 6/6/2005
Posts: 124
And what if I just want to BAM skip 20 minutes of playback, and no savestate was provided?
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
nitsuja wrote:
The best that can be done to fix it in Mupen64 is to make the emulator do that automatically to split the AVI into multiple files at 2 GB boundaries.
Sold.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Then you make a new one.
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
FODA wrote:
but what if i don't have a savestate or saved over it?
If you have a savestate a little earlier, you can load that and wait 5-10 seconds. If you don't, then you can use "pause at frame" to get there. That's what I said before. I said "start at frame" doesn't make sense because "pause at frame" is just as good.
GWing_02 wrote:
And what if I just want to BAM skip 20 minutes of playback, and no savestate was provided?
Well, that's impossible unless you get or make a savestate there. Emulators that let you do that (ZSnes, I think) are keeping multiple savestates in the movie for it, but savesates of emulated N64 games are a bit large for that...
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
uh so what are we arguing about? there IS a pause at frame x option???? O_O
Former player
Joined: 7/14/2005
Posts: 103
oh okay, now it makes sense.
Emulator Coder, Player (68)
Joined: 10/4/2005
Posts: 197
Excellent emulator. My new favorite! I found a possible bug. It seems to have trouble dealing wih memory paks when recording movies. For example: I was trying to make a simple run of Beetle Adventure Racing just for fun. I put in a mempak and started the rom. Then I started movie recording. I got a message (from the game) "New Memory Pak Detected. This Pak will be used." I selected "Create new game" and got an error reading the mem pak. If I stop movie recording the normal window of "Controller Pak Detected" appears and I can create a new game. Any ideas why this is a problem?
Player (34)
Joined: 12/18/2005
Posts: 250
Is anyone else also getting some static in the sound effects after a few minutes? It seems to happen to a lot, and I'm not smart in "N64-emulator-operating" so I'm not willing to try and mess around [which will screw it up]. Help? =S
我々を待ち受けなさい。
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
micro500 wrote:
I selected "Create new game" and got an error reading the mem pak. If I stop movie recording the normal window of "Controller Pak Detected" appears and I can create a new game. Any ideas why this is a problem?
Not at the moment, but it definitely sounds like a bug.
Vidar wrote:
getting some static in the sound effects after a few minutes
Try changing your audio plugin in the plugin settings to something else (try out each of the sound plugins for a while to see if one of them works better for you), and/or go to sound settings and increase the buffer size (if there is such an option, which there might not be depending on what audio plugin you chose).
Player (135)
Joined: 8/27/2004
Posts: 164
I've had a few problems with rerecording so far in Mupen64: - I tried to use two savestates... The first one was working fine, but when I loaded the second one (the long-term savestate) it started *playing* the movie. I couldn't rerecord from there. Is this a "feature" (that is, intended that way) or a "bug" (something that is wrong)? Are you going to fix this in future versions? - Is there a "continue recording from this point in the movie you're playing" function, or do I have to make a whole movie from scratch every time? Also, how would I use an analog controller for a game?
Active player (278)
Joined: 5/29/2004
Posts: 5712
What, are you saying there's a bug in the read-only mode?
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
qqwref wrote:
when I loaded the second one (the long-term savestate) it started *playing* the movie. I couldn't rerecord from there.
Make sure you're not in read-only mode if you want to continue recording. You can change the read-only setting in the movie play dialog (or in the menu, or with a hotkey).
qqwref wrote:
Is there a "continue recording from this point in the movie you're playing" function, or do I have to make a whole movie from scratch every time?
It's the same as for most other re-recording emulators: Make a save state, then load that save state (in non-read-only mode) to continue recording from there.
qqwref wrote:
Also, how would I use an analog controller for a game?
If you have an analog joypad, you should be able to go to the input settings and configure the controls there to use that joypad. If you mean how to get analog control without actually having a joypad, there are various ways of setting it up to use the mouse and/or keyboard for that, although none of them are very convenient for TAS-making at the moment.
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
nitsuja, I'm having some problems with mupen64 It is just closing without any reason, I have a lot of RAM and my CPU don't get even 30%, but it stills closes, and I don't know why. It closes every time in the same parts of a movie. In Ocarina of Time movies, it closes right after Navi knock her head(?) in the fence, before entering Link's house. In some Mario64 movies, it closes when mario gets the Big Bomb-Omb boss in first stage. I'm pretty sure that it isn't a RAM or CPU problem, what could it be? thanks in advance
Joined: 11/29/2005
Posts: 317
Location: Sao Paulo - Brazil
nitsuja, have you read my post? sorry for bothering
Joined: 11/28/2004
Posts: 138
Have you tried to remove the emulator completly, uninstalling and all then do a fresh install,/unzip or what ever.
The best time you have is the time you share with other people.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
SpiDeY wrote:
nitsuja, have you read my post?
Sorry, I didn't see your post before. What plugins are you using? Does it still crash if you change all of the plugins to something else? Also, try going to Options->Settings... and see if choosing "Pure Interpreter" from the General tab changes anything, or if enabling the two Compatibility Options in the Advanced Settings tab changes anything. (Also, it's a good idea to try re-downloading and installing the emulator to a new folder and test to see if it works there.)
Active player (410)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
If only there is no flickerings in Resident Evil 2 ....
Former player
Joined: 10/19/2004
Posts: 142
Perhaps this has already been added to the to-do list of things to fix, but when recording is stopped, the input doesn't actually save the correct amount and the movie file often stops before controller input ends. This was first noted in the SM64 submission but there hasn't been an update since then, so I just wanted to make sure you remembered since this is a pretty significant problem.
Active player (278)
Joined: 5/29/2004
Posts: 5712
Yeah... I think the length only updates when you load a save state and not when you stop the movie, so to get the length right, I have to save and load the frame after finishing.
put yourself in my rocketpack if that poochie is one outrageous dude
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
I was just testing N-Rage's input plugin using mouse control, and suddenly I can no longer customize the hotkeys, they just clear themselves and I have no time to type anything. Does anybody know why it happens and what I could do about it? http://img296.imageshack.us/img296/9691/clear0yh.gif
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Did it work for you before? Have you tried not using N-Rage's input plugin with mouse control when customizing hot keys? Also, what OS are you running, Win98? I'm not sure what's happening because "Clear" isn't even what it says when a hotkey is cleared, it should say "(nothing)" in that case, and I don't think there's a Clear key on the keyboard. EDIT: Well, there is a key code for a Clear key, and it obviously thinks you are pressing that key, but I've never heard of it before.... EDIT2: OK, supposedly it is what happens when you press 5 on your number pad when num lock is off. You're not trying to assign 5 to the hotkey, are you? (If not, is it assigned to anything in the plugin?) If that doesn't help, maybe try toggling the Num Lock before configuring hotkeys.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
Yeah, it works now that I toggled the Num Lock. Now it works whether I have it turned on or off. Thanks for the help.
nfq
Player (93)
Joined: 5/10/2005
Posts: 1204
1. Do people play with keyboard or controller? 2. If I have a controller, is it possible to set hotkeys for it? 3. Why do I have to uncheck "Raw Data" in Input settings? 4. Can I cause desync if I change the speed (slow motion) many times?
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