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The improvement here is just fighting Rival 2 before Bugsy, which saves a turn overall.
Let's see if the new Playground/Alt rule changes means this can be accepted!

eien86: Claiming for judging.

eien86: I don't have much to add to Memory's excellent judgment in this movie's previous submission. Although slower than the more powerful save glitch (see: [4465] GBC Pokémon: Gold Version "save glitch" by CasualPokePlayer in 03:14.16), the technique used here (as well as its predecessor) is very interesting on its own and therefore worth preserving.
Accepting to Playground, goal: 'coin case glitch'

eien86: by request of the author, delaying judgement until the new rules for the alternative category come into effect.

eien86: As per the new rules currently in effect, this movie qualifies for the alternative category.
Renaming goal to "game end glitch, no save corruption" as it is a more generalistic description of what has been achieved here. If ever a new method is discovered that isn't the coin case glitch (and it is faster), it will obsolete this movie

Spikestuff: Processing...

eien86: After discussions with the author and other judges, we've decided "game end glitch" is the correct goal for this movie.


TASVideoAgent
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I have successfully synced the run using the following ROM and BIOS. No special conditions are required for setup. ROM:
Pokemon - Gold Version (USA, Europe).gbc SHA1:D8B8A3600A465308C9953DFA04F0081C05BDCB94 MD5:A6924CE1F9AD2228E1C6580779B23878 Core reported Header Name: POKEMON_GLDAAUE
BIOS:
2304 sha1:1293D68BF9643BC4F36954C1E80E38F39864528D cgb.bin Game Boy Color Boot Rom
TASing is like making a film: only the best takes are shown in the final movie.