• LV = 1:50.81 (didn't make this faster because of difficulty choice effecting car CPU outcome)
  • LA = 17.44
  • NY = 1:40.96
  • SF = 2:49.40 (Inertia Method)
This also beats the Amateur difficulty movie that I cancelled by 00:00.08

Game:

  • File Name: Top Gear 2 (U) [!]
  • Region: NTSC/USA
  • Genre: Racing

Movie Info:

  • System: Super Nintendo Entertainment System
  • Emulator: Bizhawk 2.9.1
  • Core: BSNES V115+
  • TAS Timing = 7:40.61 (FPS = 60.0988)
  • RTA Timing = 7:20 (FPS = 60.0988) *RTA Starts at Las Vegas Upgrade Menu*
  • Frame Count: = 27,682
  • Re-record Count: = 19,728
  • SHA1: 8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F
  • MD5: C9FC87528511770DB888B28A4C506F46

Movie Tags:

  • Bizhawk 2.9.1
  • Major Skip Glitch
  • Heavy Glitch Abuse (Wall Glitch)
  • Abuses Programming Errors (Reverse Hyper Speed)
  • Heavy Luck Manipulation (getting pushed by the CPU cars)
  • Uses a Game Restart Sequence (Frame 33) (frame 481)
  • Takes Intentional Damage (The car diagram)
  • Uses Hardest Difficulty (correction from previous cancelled movie)
This movie beats the publication of: [5883] SNES Top Gear 2 by Technickle in 07:47.21 by 6.16s or 00:06.27 (using FPS = 60.0988 when converted)

Key balance points to the formula are as stated:

  • The container was at rest, and you attempted to move it (when driving forward normally)
  • The container was in motion, and you attempted to stop it (when the player releases the "X" press aka Gas and crashes into the merge barrier)
  • The container was moving in one direction, and you attempted to change its direction. (when the car is traveling towards a direction at a suspected point and changing it's direction influences the outcome)

Possible Improvements:

None that I can find.

nymx: Claiming for judging.
nymx: I think this may be the longest delay I've ever seen, awaiting help from other cars to push you to the finish line. In fact, I was getting nervous as to how the end was going to turn out. Well , it was a very impressive ending. Congratulations on the improvement.
fsvgm777: Processing.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This topic is for the purpose of discussing #9295: Technickle's SNES Top Gear 2 in 07:40.61
Dimon12321
He/Him
Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1227
Location: Romania
Sync verified. ROM:
Top Gear 2 (USA).sfc SHA1:8AC5DAB79B319DEB525DE73F9A51877DF7A7ED9F MD5:C9FC87528511770DB888B28A4C506F46
Temp encode: has done its job and is now utilized
Possible Improvements: None that I can find.
Oh, we bet xD
TASing is like making a film: only the best takes are shown in the final movie.
Post subject: Review of 9295S
InputEvelution
She/Her
Editor, Reviewer, Player (36)
Joined: 3/27/2018
Posts: 195
Location: Australia
Dimon12321 wrote:
Sync verified.
Thanks! I ran back the movie file myself and there were no issues there. The most notable area of timesave in this movie compared to the existing publication is in the final race, which ends input several seconds earlier, making even more effective and entertaining usage of the inertia technique. This does mean that they finish the race in 8th place instead of 1st, but seeing as this still results in a "win" by the game, I don't think there should be any issues regarding whether this movie meets its goal. Another great improvement from Technickle.
Post subject: Movie published
TASVideoAgent
They/Them
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Joined: 8/3/2004
Posts: 15628
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6201] SNES Top Gear 2 by Technickle in 07:40.61