Batman for the Arcade is a licensed action platformer, based on the 1989 Batman movie, in which you take Batman down his daily midnight stroll through Gotham, beating up thugs, and the Joker, and some guy that falls into a pool of acid..

Game Objectives

  • Emulator used: BizHawk 2.9.1
  • Aims for fastest time
  • Takes intentional damage

Tech

Jump Reduction

If you press buttons 1 or 2 mid jump at specific frames, Batman's jump will be reduced, this is beneficial since walking is faster than jumping.
The button to press depends on the type of jump, if its the standard one, 1 should be pressed, which is the attack button, but if the jump is the drop kick, 2 should be pressed.
The other jump kick can't be reduced.

Attack Animation Cancel

When attacking, in any way, the animation can be cancelled early by looking back and not holding any directions in specific frames.

RNG manip

RNG depends on input, so if you hold L+R for 1 or 2 frames, for example, RNG can be maniped without losing any time.

Comments

The kind of jump you do depends on how close you are to an enemy, so many times its beneficial to turn around just before jumping to do a normal jump to jump over an enemy, instead of doing a jump attack, since that would push the enemy away and would have to be attacked again to clear him.
In the first stage there's supposed to be enemies, but all of their spawns are RNG so can be maniped, this won't be possible in the next stages unfortunately, or at least not at this level.
In the stage after the joker cars section, Batman goes backwards for a bit before going forwards again, that's because the screen scroll is locked until a certain point in the level.
Batman's health comes in threes, so if you take three damage and lose one of the Batman icons, Batman dies, this is not the case in the autoscroller sections, where you can only die if you lose all your health, which is why one damage is taken in the helicopter section, so more damage can be taken in the last stage.
In the last stage, it's impossible to jump over Joker, so you have to either push him enough that he falls into one of the holes, or deal enough damage.

nymx: Claiming for judging.
nymx: This looks really sharp and it shows over the only unpublished TAS that I could find on youtube. . After comparing, I noticed that you were able to get ahead by eliminating a lot of enemy encounters...just by controlling RNG. At first, I was thinking, "What is the point of this game?"...until I realized that you were preventing their spawning. In comparing this to the WR, it really blows away any human effort which apparently has a lot of deaths. Everything looks good here, and it syncs for me. Congratulations on the great work!
Accepting as a baseline.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9370: Induviel's Arcade Batman in 06:04.95
Experienced player (788)
Joined: 2/5/2012
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needs some prince soundtrack to go with it lol
I want all good TAS inside TASvideos, it's my motto. TAS i'm interested: Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS? i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
nymx
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KusogeMan wrote:
needs some prince soundtrack to go with it lol
LOL. I had totally forgotten about the music he made for that first movie.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6269] Arcade Batman by Induviel in 06:04.95