Submission Text Full Submission Page
"Good luck, Meiling!" ...Yeah, good luck paying Reimu for all the property damages.

Game objectives

  • Emulator used: libTAS v1.4.6 + ruffle-nightly-2025_01_04
  • Aims for fastest in-game time
  • Genre: Action

Settings

  • Linux version: Ubuntu 24.04.1 LTS (Through WSL2)
  • SWF MD5: 29b54034211d6b2e6c4b6a66bcfef6af
  • --no-gui command line option
  • Game was obtained through Flashpoint.

Comments

This is a rather short TAS of this rather short timing based game. This game is a fangame for Flash based of Touhou Project. It was made by AZIMITOKI as the first part of a duology. You play as Hong Meiling, who must stop Youmu Konpaku's attack and break her sword as fast as possible. This TAS does just that, and achieves a final in-game time of 1"050.
I stop the sword at the last possible frame. There's a 2 frame stopping window where Sakuya briefly appears, looking impressed at my timing. This only happens if I click on this speficic frame window, as Sakuya doesn't appear if I'm too early. I don't think clicking any earlier has any speed benefits, as it doesn't look like any faster or slower if I stop at the earliest or latest frame I could stop.
Now for the important part, the breaking the sword part. There's a meter at the bottom left of the screen. You fill this meter by moving the mouse left and right. The pattern performed is 1 frame right, 1 frame center, 1 frame left, 1 frame center, so on, so forth. This is the most optimal sequence of inputs I could find. The meter decreases rather quickly, and the game runs at 20 FPS, so this is as fast as I can make it.
I skip the silly little cutscene that happens at the end to get to the result screen quicker, since I still need to make an input to reach the credits sequence. A bit unfortunate, but what can you do.

Other comments

I had to redo this movie like twice because I initially got a time of 1"100, but after further optimizing my mouse movement, I got a better time. I had to verify this was the limit again by doing a different movement pattern (1F right + 1F center + 1F right), but I finish at the exact time of 1"050, just like my previous attempt.
I was browsing through Flashpoint for some Flash and PICO-8 games to TAS until I stumbled upon this little game. I thought it was pretty charming so I decided to TAS it. I might TAS the sequel, but right now I'm focused on other Flash games of the spunchbop and mayro variety, as well as some bigger stuff like Regular Show and Hamtaro, so it might take a while to get there.
With all that said, thanks for watching and reading.

Memory: Claiming for judging.


TASVideoAgent
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Memory
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Was struggling to find the game for a little bit in the flashpoint archive because I was searching with the name as provided in latin characters. It's actually listed in their database using actual Japanese characters: がんばれメーリン ~ 御柱!真剣白羽取り ~ Only ended up finding it by searching the dev name. For anyone else who wants to playback the tas. EDIT: Also I'm trying to playback the tas and it's saying the game hash doesn't match. My swf hash matches, but my ruffle hash doesn't. You sure you used ruffle 2025-01-04 nightly?
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Memory
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Memory wrote:
Was struggling to find the game for a little bit in the flashpoint archive because I was searching with the name as provided in latin characters. It's actually listed in their database using actual Japanese characters: がんばれメーリン ~ 御柱!真剣白羽取り ~ Only ended up finding it by searching the dev name. For anyone else who wants to playback the tas. EDIT: Also I'm trying to playback the tas and it's saying the game hash doesn't match. My swf hash matches, but my ruffle hash doesn't. You sure you used ruffle 2025-01-04 nightly?
So it turns out that 2025-01-05 nightly was used AND it was on openGL but not Vulkan. Please make sure your sync information is correct before submitting. EDIT: Syncs on 01-04 once you use openGL apparently.
[16:36:31] <Mothrayas> I have to say this argument about robot drug usage is a lot more fun than whatever else we have been doing in the past two+ hours
[16:08:10] <BenLubar> a TAS is just the limit of a segmented speedrun as the segment length approaches zero
Samsara
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It still syncs on the given Nightly at the very least. If you're planning on submitting more Flash runs, I'd recommend removing "Renderer: Vulkan" and adding "-g gl" to the command line area in the submission text just to prevent confusion. Your previous runs were all verified with -g gl as well so Vulkan has never been the renderer used.
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Sorry for all these inconveniences. I'm still trying to understand how to handle Linux and all these new graphics options that I've never have been able to use up until now, so I'll keep this all in mind for the next time I TAS on libTAS.
Here, my YouTube channel: http://www.youtube.com/user/dekutony

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