Submission Text Full Submission Page
Compared to <https://tasvideos.org/3513S> This has different timing since the PSXJin 2.0.2 version does not have the bios loading, and there is different RNG, and who knows what else since the original submission used a game with the wrong regional bios.
This has a couple tricks the original did not. Namely : 1) L and R to switch weapons without needing to go into the start menu. 2) Getting hit by Bubbleman instead of dodging is slightly faster. 3) Avoiding shooting some destroyable shots by some enemy bosses. On some bosses it makes no difference on others it does. Also RNG dependent so not really seen that much. 4) Keeping some Magnetman power for the last boss. The tradeoff is while Hardman takes longer, the last boss then takes less time. Last boss has lots of invincibility and Magnetman can be used on it to freeze it in place for a short while then to immediately switch back to the rapid fire normal shot. Then repeat that when possible.
Copied the same style of switching discs as Noxxa where the disc switches after the last possible button press to save before a disc's credits. Despite never using that save data or any explicit instructions to switch discs.
There is a possibility this may tricky to sync since the ones I could get working had a "?". If anyone has any improvements those are welcome too.
File to run all three discs.
<BizHawk-XMLGame System="PSX" Name="Super Adventure Rockman (Japan) (Disc 1) (Episode 1 - Tsuki no Shinden)">
 <LoadAssets>
   <Asset FileName=".\Super Adventure RockMan (Japan) (Disc 1).cue" />
   <Asset FileName=".\Super Adventure RockMan (Japan) (Disc 2).cue" />
   <Asset FileName=".\Super Adventure RockMan (Japan) (Disc 3).cue" />
 </LoadAssets>
</BizHawk-XMLGame>
WIP. More detailed submission description to come later. 


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 16020
Location: 127.0.0.1
This topic is for the purpose of discussing #9632: CoolHandMike's PSX Super Adventure Rockman in 1:20:40.09
Noxxa
They/Them
Moderator, Expert player (4160)
Joined: 8/14/2009
Posts: 4102
Location: The Netherlands
Nice to see actual gameplay improvements in this TAS! My original run was intentionally no-damage (explaining the differences with Bubble Man, etc) but I wasn't aware about being able to use Magnet Man's weapon like that on the final boss. I'm also pretty sure I knew about L/R weapon switching at the time, but iirc it was often times faster to select the weapon directly instead of cycling through all the weapons. Could be wrong here, since it's been 13 years, lol. In any case, also good to finally see an actual legit run of this game :p
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
CoolHandMike
He/Him
Editor, Judge, Experienced player (990)
Joined: 3/9/2019
Posts: 817
Noxxa wrote:
Nice to see actual gameplay improvements in this TAS! My original run was intentionally no-damage (explaining the differences with Bubble Man, etc) but I wasn't aware about being able to use Magnet Man's weapon like that on the final boss. I'm also pretty sure I knew about L/R weapon switching at the time, but iirc it was often times faster to select the weapon directly instead of cycling through all the weapons. Could be wrong here, since it's been 13 years, lol. In any case, also good to finally see an actual legit run of this game :p
Ah ok yours was going for no damage, makes sense. The L R switching was probably faster in menu when you had to also use an energy tank to replenish a weapon. Surprisingly the weapon switching and firing can be done on the same frame as long as the cooldown for the previous weapon was complete. I did like your stylistic decisions on moving the cursor. I was thinking about doing something with mine but kind of lost motivation on style when the RNG changed for some fights after making some early disc improvements. Magnetman freeze effect helped a lot on that last boss for sure. Strange invincibility and the thing takes so many shots too.
discord: CoolHandMike#0352

1743664314