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Darkman425: Oh, are these the folks that get asked those Family Feud surveys?
Darkman425: I was told that this was quickly done for AFD so there wasn't any immediate checking for RNG related matters. Of course, I just had to do the due diligence of at least checking the simplest way to potentially manipulate RNG: waiting to lock in the answer. Upon testing this, this didn't seem to affect how many of the 100 got the question wrong so this implies that the RNG is seeded earlier and only adjusted when called. While it's possible changing the initial date or starting the game proper on a different frame could affect that seed, checking after how many questions is probably a bit too much of an ask to seriously check. Even after all that, it likely wouldn't matter if that last person of the mob is specifically coded to not get any questions wrong until a specific number have been answered correctly which would render the RNG moot.
Anyways, the optimization looks good and I don't see anything that's wrong with it. Nice work!
Accepting to Standard.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #9629: Spikestuff's DS 1 vs. 100 in 07:05.07
hydrideGS
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It's killing me how the last question appeared twice in a row, but the person who got it right the first time got it wrong the second time.
Darkman425
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Is there any way to affect how many of the 100 are knocked out each question, or is a game whose RNG is set like Deal or No Deal DS? Although considering that the number of people eliminated is scaled, I don't know if that kind of RNG manipulation is even needed at all if the last person always requires a certain number of correct answers.
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Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6484] DS 1 vs. 100 by Spikestuff in 07:05.07