Game objectives

This game in libTAS must be started by the command --window --project-path "./acai cOrner v1.1"
TAS uses v0.8.1 https://easyrpg.org/downloads/player/0.8.1/ which was released 10 days ago at the time of writing, it also had no TAS sync issues so I used it.
This TAS was improved by 97 frames by finding an even faster way to get the Space Key from the tombstones and saving 2 frames on RNG manipulation.
While watching TAS, I checked on the video and in libTAS if it was still possible to save time with Space Key, the number of tombstones to get the key is always 12, after checking in libTAS it turned out that it was still possible to save time on it, thanks to this I could also save 2 frames on RNG manipulation
acai cOrner is an RPG, we are Mizuki, we fell into the sewers, we feel different, now Mizuki is a magical girl, there are monsters everywhere, the further we go, it is harder to breathe, we have to escape.
In this game there is a timer that after a few countdowns Mizuki can die, the further we go, it'ss more difficult to breathe, TAS does not care about this because we have a lot of time to complete this TAS
The game has 3 endings, Neutral, Wrong and True Endings, this TAS chooses the neutral ending
To get this ending, we have to not take the guitar from the very beginning and complete the game

feos: Claiming for judging.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #9659: Tegron's Windows acai cOrner "neutral ending" in 04:46.57
Emulator Coder, Site Admin, Skilled player (1272)
Joined: 4/17/2010
Posts: 11849
I get this when running this movie in xubuntu 23.10, and then it apparently desyncs because the game exit option is immediately selected in the menu.
Attempt 1: Connected.
Debug: EasyRPG Player 0.8.1 (CI, 2025-04-07) started
Debug: =============================================
Debug: CLI: --window --project-path ./acai cOrner v1.1 
Debug: Clock: StdSteady steady=true period=ns (1 / 1000000000)
Debug: Seeded the RNG with 1.
[f:0 t:3237M] WARN:    Could not find the original SDL_DYNAPI_entry function, using the system one
[f:0 t:3237M] ERROR (sdl/sdldynapi.cpp:118):    The original SDL_DYNAPI_entry failed!


SDL Dynamic API Failure!
Couldn't override SDL library. Using a newer SDL build might help. Please fix or remove the SDL_DYNAMIC_API environment variable. Using the default SDL.

Debug: SDL2: RendererInfo hw=true sw=false vsync=true
Debug: SDL2: Detected format (0) SDL_PIXELFORMAT_ARGB8888 : rank=(2)
Debug: SDL2: Detected format (1) SDL_PIXELFORMAT_ABGR8888 : rank=(2)
Debug: SDL2: Selected Pixel Format SDL_PIXELFORMAT_ARGB8888
Warning: Couldn't open audio: Couldn't set hardware audio parameters: Operation not permitted
Debug: Detected encoding: ibm-5348_P100-1997
Debug: Game and Save Directory:
Debug: 1: [Native]  -> acai cOrner v1.1
Debug: Loading game acai cOrner v1.1
Debug: Game does not need RTP (FullPackageFlag=1)
Debug: EXEReader: EXFONT resource found (DE 0xe9ee0; 0xeff00; len 0x2168)
Debug: EXEReader: VERSIONINFO resource found (DE 0xea1b0; 0x10ecb0; len 0x2ec)
Debug: RPG_RT information: version=1.1.2.1 logos=1 code=0xc9000 cherry=0xb800 geep=0x0 arch=x86 easyrpg=false
Debug: Engine configured as: 2k=false 2k3=true MajorUpdated=true Eng=true
Debug: wine prefix not found: "/home/feos/.wine"
Debug: wine prefix not found: "/home/feos/.wine"
Debug: wine prefix not found: "/home/feos/.wine"
Debug: wine prefix not found: "/home/feos/.wine"
Debug: wine prefix not found: "/home/feos/.wine"
Debug: wine prefix not found: "/home/feos/.wine"
Debug: Patch configuration: None
Debug: Cannot find: Font/Font
Debug: Cannot find: Font/Font2
Debug: Cannot find: Logo/LOGO1
Debug: EXEReader: LOGO1 resource found (DE 0xe9d80; 0xea3c8; len 0x3d38)
Debug: Resolution changed to 320x240
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Tegron
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🇵🇱 Poland
Joined: 1/8/2023
Posts: 26
Location: 🇵🇱 Poland
Try using ubuntu version 24.0X.X in WSL2, version 23.0X.X may have problems with EasyRPG Player, it is possible that it desync by 4 frames because of it
Post subject: Movie published
TASVideoAgent
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Posts: 17131
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6565] Windows acai cOrner "neutral ending" by Tegron in 04:46.57