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I improved the current publication run around Frame 34618.I found the way that you can't even wait the credit back to title screen.Rewind the game after beat wily capsule to save many time.Also I reduce switching weapon's time.But somtimes maybe necessary.
Game Objectives
-Core:Genplus-gx
-Takes damage to save time
-Beat the game with no zip
Mega Man
-With Magnet Beam,put it to ladder that's come close.It can jump more.In the Iceman stage,to avoid those lag frame.I have used the Magnet Beam to climb as high. I think those bouns can be avoid,but if you're in landing place.You have to get it.At last,I don't know little info is when you touch weapon energy.Before you get it you have to pasue.After that you refill the energy instantly.In the Final capsule,you don't even wait to second phase.Just beat the capsule.That's all.
Mega Man 2
For me,I'm confused that in the Airman stage.Once I shot with buster early.Airman will blow the wind irregularly,blocked the buster Airman can't get hit.I'm confused that when I make this.I don't think Item 2 is not usage in any stage.Like Clash man,Quick man,Metal Man&Woodman.However I have a mistake in Metal Man.I get hurt by mole when I flying with Item 2. Because Mole's appearing location is not regular,it appear ramdonly.In wily 1,when the mecha dragon is here.It produce so many lagging when you keeping walking.Just hang a second,you can go.Item 3,as a help jumping.In the wily 5's capsule.Same way.
Mega Man 3
Knuckle Buster glitch is only works on Top man and Doc Clashman.Because these get hurt by Knuckle Buster,also get more damage.The issue is once you always did,you can not switch weapon.However Topman is as first order,it's not work.In Sparkman's First room,I switch to Rush Coil after beat PeterChy,I avoid Eletric Gabyoall rather than get hit.Rush coil and jet they both can be potential,help to jump and climb.Although Rush jet can makes a speed boost,and it may appears lag frame.Many place between 2 grids,you don't need to jump more.You just jump a little to cross the hole.Special thing Quick in Doc,I switch magnet to laser instead to snake.In the wily 4 Boss Rush,beat shadow with the same weapon instead top.Because top's weapon like melee.So that it's faster way.In the Wily 5,wily machine like a crab.I can't defeat wily machine one shot.First,switch to rush jet,jump and back to spark.Waste of time.Second,it's inappopriate height.Some areas too slow,just find a way to get move.In the last,same way with wily 6'robot.
Wily Tower
Some areas too slow,just find a way to get move.Improving detail's something.
Native version
Mega Man
我用M(Magnet Beam)放在接近梯子,可以跳更高。为了减少掉帧,我在冰人(Ice Man)关卡用Magnet Beam跳高点,然后掉出屏幕外。我认为那些奖励球(Bouns)可以避开,但如果在你那落点的位置就不行了。你不得不去获取。最后我不知道的是当你碰武器能量时。在获取之前得暂停,然后即时补充能量。在威利第四关的飞船,打完第一阶段后也不必要等待第二阶段过场。只需打败就行了。
Mega Man 2
我在制作空气人(Airman)的时候,已经感到困惑。因为空气人射出的龙卷风吧不是有规律的,是随机的。一开始射出去的时候就被挡了。然而我不觉得道具2(Item 2)并不是没有用处。在钻爆(Clash),金属(Metal)和快速人(Quick)和树木(Wood)某处有用处。在金属人(Metal Man)的关卡里,在我用道具2飞行的途中被小钻头(Mole)击中了。因为Mole的位置不是有规律的,而是随机的出现。在威利第一关(Wily 1),在Mecha龙出现的时候;每走一步就会出现一些掉帧。只能等一下再走一步。道具3(Item 3)能作为辅助跳跃。最后在威利第5关也用同样的方法。
Mega Man 3
拳头Bug(Knuckle Buster glitch)只会在陀螺人(Topman)和Doc in Clashman起作用。因为它们不仅受到Knuckle Buster的伤害,伤害也更高。问题是一旦这样做,你就不能换武器了。由于一开始选择陀螺人,未必会改变顺序。在火花人(Spark man)开头,我打败了peterchy之后换跳狗(Rush Coil)。避开免受Eletric Gabyoall的伤害。跳狗和飞狗(Rush Jet)有点潜力。例如飞狗能在受伤下提高速度,当然必定有掉帧。有些两空格的地方可以跳一点可以滑过。我在Doc in Quickman中,从磁铁武器(Magnet)换到激光(Laser)。在威利第四关Boss Rush,用飞镖击败暗影人(Shadow man),因为这是最快的途径。陀螺人的武器像近身武器有点慢。在最后两关(威利5和6)也是同样的方法。
Wily tower
改进一些细节。
Special Thanks
jc564,Frenom:&Darkman425's run that I can look for more.

feos: Claiming for judging.
feos: Replacing with an improvement.
feos: While there's still some time to be saved in this movie, everything else is good and clearly better than in [4596] Genesis Mega Man: The Wily Wars "zipless" by Darkman425 in 1:47:01.42. Accepting as an improvement.

EZGames69: Processing...


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Was waiting for this TAS as I've been taking a look at some of the WIPs... Just curious though, does the time save only come from credits skips?
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Darkman425
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If anyone wants to know a rough gameplay difference between the two runs are when the skipped endings are taken to account, in my old submission I roughly estimated that the total gameplay time was about 1:37:58.569. This roughly means that this new submission is around 30 seconds faster which is quite impressive when dealing with a game that's got an RNG that's harder to manipulate compared to other Mega Man games and tons of lag due to the game's dev cycle. Nice work! As a small note, using a reset after finishing Mega Man 3 means that some RAM values don't carry over when getting into Wily Tower compared to watching the credits and then going into Wily Tower. This is because going to the title screen sets important values such as RNG to a fixed starting seed which generally makes this sync friendly between games. I might see if I can make an alternate input file that lets the endings play out between games, but I don't guarantee that I get it done.
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Darkman425
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I remembered that I had a Wily Machine 3 phase 2 skip near the end of Mega Man 3 to speed up the fight. This TAS didn't implement it so I ended up doing it myself when I noticed it. This is a 230 frame improvement over the submission as it is, and I am requesting co-authorship. User movie #638849380137521390 I swear I thought I had shared this trick but I apparently never did. I am very sorry and I did not intend for this to be private knowledge on purpose.
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Darkman425 wrote:
I am requesting co-authorship. User movie #638849380137521390 I swear I thought I had shared this trick but I apparently never did. I am very sorry and I did not intend for this to be private knowledge on purpose.
By now I decided to approved.And waiting for file replacement.
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CoolHandMike
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Hey NemoRuby having a bit of trouble understanding some of those submission notes. Could you also include the notes in your native language? Thinking that a machine translator might be helpful for me. I want to try and fully understand what you are trying to convey.
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I'm watching side-by-side and I'm noticing that the refights in the second game take a bit longer in this movie. Is it due to version difference?
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Darkman425
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I've only actively touched a bit of Mega Man 3 for this submission, but I identified the small bits of time loss in the refights stage of Mega Man 2. Jumping and landing to enter the teleporter is very slightly faster than walking since Mega Man stops in place slightly sooner, which accounts for 9 bits of time loss that I can spot. The other small bit is the weapon switch timing between Heat and Wood isn't done mid-screen which loses a slight bit of time due to losing some falling speed. Bosses are a bit harder to check since RNG manipulation is more limited but with the fights all seem fine at a quick pass.
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