Encoder, Reviewer, Skilled player (1541)
🇲🇦 Morocco
Joined: 11/18/2011
Posts: 434
Location: 🇲🇦 Morocco
I think 2 cases will be here: 1) The main theme of SotN will just be using SRAM and Luck Mode code. Although, per rules, runs that start from power-on and use no code are preferable, I'm sure the community will go with the former (SRAM + Luck). 2) Any new run SHOULD go with power-on and no code. While this, entertainment wise, is less interesting (still good though), I think this is the best way to prevent redundant categories. New runs that do intend to use SRAM and/or code should go to Playground since rejection won't be justifiable. EDIT: For first case, maybe anything that differ from the theme while doing exact same thing on the game should also go to Playground, as to what we did with Pacifist Normal Mode.
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I wrote:
Working is the best way to achieve goals in speedruning. Hardworking is a pain.
Skilled player (1002)
Location: Castle Keep
Joined: 12/3/2008
Posts: 982
Location: Castle Keep
If you refered to the pacifist with axe armor, it does use code and alterate gameplay, so I was under the impression that if gameplay varies, it warrant a different category. In this specific case tho, it happens to be slower, and that was my main reasoning for it to go playground, because luck code was 1min30 faster, so that seem to stick to the scheme. But because luck code did not obsolete the old movie, to me it means theres 4 variant of each categories, provided there is gameplay difference in between them. In pacifist case; -sram no code will be roughly 20min, still faster than the old and lesser kills, easy decision it just obsolete. -sram code is the recent run (and axe armor is the playground alternative because slower). -no sram no code will be like sram no code, with added dialogs, but also no duplicator and no skip death, so it will have to get shield rod to replace ninja stars (I would call that consequent gameplay difference...), and different/slower technique to get mist,lets say roughtly 25min. edit: it will also require to visit caverns, have to add 1 or 2 minutes, and consequently with further alterated gameplay -no sram code will be similar to no sram no code but will be able to skip death and use big toss in similar glitch of sram code to get mist, it will also have to get shield rod for dracula, roughtly 23min. Some of my estimate could be off 1 or 2 minutes for dialogs, but the differences in gameplay or time saved by skipping dialogs should be right. Out of those 4 movies, only no sram no code would be "standart" and the 3 others would be alternative; replay + luck, replay, luck Edit: as to answer your summary, I would be ok for things going into playground, problem is you would have to move ALL the current runs to playground, since im going to obsolete them at a point or another, as a reminder there is zero of the published that does nosram+nocode (thats how we have no standart category anymore).
Post subject: A verification movie impossible to make due to freezes.
Player (148)
🇬🇧 United Kingdom
Joined: 9/2/2008
Posts: 300
Location: 🇬🇧 United Kingdom
Hello, this is going to be related to 3DS which is new territory for some. One of the games I've played back in its heyday was 3DS Shinobi: It has 4 potential categories. 1) Story mode a - Easy or Normal, whatever is the pure fastest. b - Hardest (extra enemies, less lives meaning less death abuse) 2) Freeplay mode (Stage Select) to play as an alternative character called Sarah 3) Hidden challenges (unlockable challenges by finding 2 skull coins per level). 4) Streetpass challenges. Option 1 is done as a fresh file despite dealing with first time unskippable cutscenes. Options 2 and 3 can be done by making a verification movie to unlock content beforehand. Option 4 should be as easy as options 2 and 3 BUT the current emulator build has an issue at natively unlocking said content whether it's done during a verification movie or not. The issue is whenever streetpass feature is activated and/or a stage is unlocked by spending 20 streetpass coins, the emulator freezes. The most reliable solution right now is using saves from both system data and in-game data that has both Streetpass already activated and the 13 levels already unlocked so that it only require the viewer to drag and drop a series of files over to the emulator's nand/sd card folders before playing a movie file for this category. It's not the biggest disaster if this doesn't get accepted as the actual levels themselves shouldn't have RNG and one could copy and paste the gameplay inputs over to a future movie file that is recorded/played on a future emulator that doesn't have a problem at natively unlocking streetpass content.
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Skilled player (1022)
Joined: 5/2/2014
Posts: 46
I did a glitchfest in Resident Evil 4, however, the TAS was done in the new game plus, that is, through a SRAM save, with everything already unlocked. However, I intended to submit this TAS here at TASvideos, but I forgot (or didn't even know) that a save verification movie was needed in which the TAS was started. The save I used was downloaded from the internet (lol) and obviously I have no way to do a run "verifying" this save. Is there a way to get around this situation or will I be unable to submit the TAS here anyway?
Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11720
The last 2 questions are kinda similar, there's a third one related to it a few pages back. There's no official solution yet but I plan to make a thread where we'd discuss it with the community.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Experienced player (835)
🇬🇹 Guatemala
Joined: 11/23/2013
Posts: 2290
Location: 🇬🇹 Guatemala
I'm planning on making a TAS of Nickelodeon Super Brawl 2 on Flash. The version obtainable in Flashpoint says it's "Hacked to disable all online functionality." That seems to be the only change made to the core game from my experience. I don't know where to get the unmodified swf file, so what can I do in this situation?
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Site Admin, Skilled player (1236)
Joined: 4/17/2010
Posts: 11720
dekutony wrote:
I'm planning on making a TAS of Nickelodeon Super Brawl 2 on Flash. The version obtainable in Flaspoint says it's "Hacked to disable all online functionality." That seems to be the only change made to the core game from my experience. I don't know where to get the unmodified swf file, so what can I do in this situation?
If a clean version (or a good ROM dump, using the old terminology) can't be found, use the best available one.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.