The staff are discussing this internally given there can be potential ethical
and legal issues considering Krunker.io is an active live service. Right off the bat, publishing a Krunker TAS or hosting Krunker TAS tools on the site would constitute a breach of their
ToS and may negatively impact their ongoing business, so right now this seems rather unlikely.
But just in case, Terminus, could you provide some more information on the nature of the TASes and the tool they're created with? Specifically:
- Why is TASVideos necessary for "anonymizing" Krunker TASers if they could, let's say, just have alternative YouTube accounts (or one collective account specifically for these runs) to avoid in-game account bans?
- How does the tool work? Can it be applied to online play to gain advantage in any way? Is the tool open-source, and if so, where can we see the code?
Also, just to preempt any misunderstanding, TASVideos only publishes videos of tool-assisted playthroughs that have been
submitted to us as a key input file, which we colloquially call a "movie". The videos that end up on our YouTube channel and the Internet Archive mirror, etc., are strictly secondary to this and are the output of playing back such files; they do not exist without these files. The point of this is to ensure the resulting gameplay you can see in the publication is reproducible, has not been tampered with, has the full input available to study and copy, and so on.
So in order to have a hypothetical Krunker TAS published here, it would have to be submitted as a key input file which the tool must be able to produce and then somehow replay so that it syncs. So if the tool works by running a script on top of the live game like AHK or slowing it down like Cheat Engine, etc., with the only output of this being a video feed captured live, then it's just not feasible to begin with.