Joined: 6/17/2025
Posts: 1
Salut tout le monde, Je suis en train de bosser sur un TAS de Super Mario 64 et je suis tombé sur une technique assez folle pour finir le dernier niveau sans sauter, ce qui peut vraiment changer la manière de jouer et gagner du temps. J’ai trouvé un article sympa qui en parle ici : https://www.journaldugeek.com/2015/01/09/tas-dernier-niveau-super-mario-64-sans-sauter/ Est-ce que certains d’entre vous ont déjà essayé ce genre de trucs ou ont des astuces pour rendre les mouvements encore plus fluides ? Aussi, je suis curieux de savoir quels outils vous utilisez pour vos TAS, surtout côté scripts et frame advance. Hâte de lire vos retours, merci d’avance !
YoshiRulz
Any
Editor, Emulator Coder
Location: 🏴‍☠️ On the seven seas
Joined: 8/30/2020
Posts: 163
Location: 🏴‍☠️ On the seven seas
The "A Button Challenge" has an active subcommunity. I think most of the work happens in the SM64 TAS Discord (en anglais).
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.