Carpet Shark is a homebrew action game by Fista Productions, based on the 2013 Fista Productions short film, Carpet Shark.
In it, you play as the Carpet Shark, a shark in a carpet.
Each level is divided by two sections, one in which you simply have to survive for 60 seconds, avoiding taking damage and eating to regain health that you lose over time, and the other section, in which you fight against a boss, all bosses are about the same, only difference being the amount of health they have and the skulls that appear.
In the survive sections, all that can be done to optimize is prevent lag, which is done just by manipulating RNG so only spikes appear, not skulls, since those create some lag no matter what in those levels, and by timing the attacks.
In the boss levels, it's faster to let the boss throw a second projectile, so the boss its hit just as the projectile appears, and the second hit is also done as soon as possible, since every hit refreshes the projectile cycle.

DrD2k9: Claiming for judging.
DrD2k9: Accepting.
feos: Publishing (with r3gamerz's encodes)...
feos: Fixed the movie to end on credits.


TASVideoAgent
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This topic is for the purpose of discussing #9809: Induviel's NES Carpet Shark in 06:09.03
GJTASer2018
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The survive sections are just WAY too repetitive to be interesting to watch, although I liked how you cheesed the bosses with how their projectile attacks work. Nevertheless, I can't give this any better than a "Meh" vote because of the main game basically being on a timer with nothing to spice up the gameplay (e.g. powerups)...
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
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The movie skips the ending, which we don't do. However the ending consists of 2 parts - credits and score screen. Credits are the standard way to end the movie on, and in the encode we leave the game on that screen until 1 loop of the ending music plays, then we end the encode. Score screens are rarely reached, sometimes the author enters their name, then we let that screen's music play in the encode. Here there's no name entry, so I'd end it on the credits. Induviel, what do you think?
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Induviel
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feos wrote:
The movie skips the ending, which we don't do. However the ending consists of 2 parts - credits and score screen. Credits are the standard way to end the movie on, and in the encode we leave the game on that screen until 1 loop of the ending music plays, then we end the encode. Score screens are rarely reached, sometimes the author enters their name, then we let that screen's music play in the encode. Here there's no name entry, so I'd end it on the credits. Induviel, what do you think?
Ok, I thought that it had to end back on the start screen if possible, but if it can be ended there then that's better.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6656] NES Carpet Shark by Induviel in 06:09.03