Hello TASvideos! This is a run I've been working on for a year and it turned out to work well.
This project began from 28 May 2024 and completed on 28 May 2025.
The objective of the run is achieved in 1:20:22.46 seconds
(289825 frames)
Game objectives
- 96 exit, Lunar Dragon
- Emulator Used: Bizhawk 2.9.1.0
- Aims for fastest completion
- Takes Damage to Save Time
- Forgoes arbitrary code execution
- Forgoes game-end glitches
- Collects flyover dragon coins
- Improves strats
Movie Details
Frames: 289825
Time count: 1:20:22.46
Rerecords: 244569
Lag Frames: 26157
I been following the TASes of Super Mario World, and they are really satisfying to watch.
Inspired by the amazing recent TASes of
SMW warps by Bruno Visnadi and Amaraticando, and
96 Exits by Bahamete, Kaizoman666 and Masterjun,
Interested me to create a TAS.
There are various categories(warps, any% etc.) but could not find any tases that were based on collecting dragon coins
So I decided to TAS it
Lunar Dragon
This is a category common in RTA speedruns
It aims to collect atleast 5 Dragon Coins each in a level (This also applies when you collect yoshi's wings and collect dragon coins), and all the moons, complete all 96 exits and finally defeat bowser
Yoshi's Island 2
Getting Yoshi from Yoshi block via double hit saves 32 frames over single hit, therefore getting it in YI2 instead of YI3 is faster by 11 frames
Yoshi's Island 3
I confess that I directly used Bruno Visnadi's warps TAS input here
But it's okay for this video😁
Donut Plains 1(N)
A new way to collect cape feather quickly + Yoshi flight (+ about 30 frames) (this is Bruno Visnadi's idea)
Donut Plains 4
Improved strat by using pipe speed, keep Yoshi and collect dragon coins (+ 20 frames)
Vanilla Dome 1(N)
Slightly Improved Block Duplication and Keeping Yoshi for a better strat!(+ 5 frames)
Vanila Dome 2(S)
Used 96 Exit Strat but with Yoshi!(-11 frames)
Vanilla Dome 2(N)
Ceiling Clip at 2 places saves 4 and a half second of time
There's another rare glitch:- Stunning a sprite using Yoshification!
When Yoshi is despawned with a sprite in his mouth and then immediately the frame another sprite takes up the slot in which Yoshi was, it's possible to stun this sprite via Yoshification
Whatever the sprite was in slot 0 gets stunned as a result. In this case a fish was spawned in slot 0
So a reznor was spawned in slot 7 and a chuck in either slot 4 or 5 or 6
Capespinning or diving to kill the chuck ends the level (saved more 1 and 1/2 second)
The total timesave is 6 seconds
This idea was used from:
https://youtu.be/QQvJQMaBRb4?si=66UvcgjCtHzLS4ME
Star World 3(S)
It makes sense why I collected a cape feather in VD4 (+ 30 frames)
Star World 4(N)
Shell grabbed with Yoshi saves time(+ about 30 frames)
Awesome
A goal tape swap! (saves only 7 frames because I collected a fireflower costing 32 frames)
Groovy
Smartly using Yoshi and saying goodbye to Yoshi
Yoshi's Island 1
Used the pipe speed (+ 91 frames)
Donut Plains 1 (S)
Getting back Yoshi
Donut Secret 1(N and S)
Improved Yoshi Swimming (+ 120 frames)
Vanilla Secret 1(S)
Oh! There's a faster way to fly up! (+ 60 frames)
How did 96 Exit TAS miss this?
Vanilla Secret 1(N)
Improved Block Duplication
Vanilla Secret 2
Since the fireflower was already collected in Awesome, no need to collect again (saved 32 frames)
Butter Bridge 1
One of the toughest Block Duplications - mid air duplication
Highest amount of time gets saved here
(17.5 seconds)
Forest Ghost House(N)
A powerup clip saved huge amount of time
Forest of Illusion 4(S)
Getting Back Lost Fireflower (-40 frames)
Forest Fortress
Timepass
Forest of Illusion 2(N)
Improved strat using Yoshi Clip
Forest of Illusion 3(N)
Grabbing a shell loses 10 frames but saves 40 frames via goal tape swap
Forest of Illusion 4(N)
Forest of Illusion 2(S)
Yoshi Clip (same as 96 exit strat)
Forest of Illusion 3(N)
Embedding a shell in the keyhole surroundings to hit a turn block saves 7 frames
Chocolate Island 2(S)
A slight improvement of 7 frames in the first room involves slowdown + using springboard as a ceiling to catch flight faster and gain 51 speed
Chocolate Secret
This level only has 1 dragon coin
Chocolate Island 2(N)
Getting Yoshi + Carrying a springboard in the 3rd room to use it as a ceiling to get flight and faster speed
(+ 50 frames!!)
Chocolate Island 5
Improved Block Duplication
Sunken Ghost Ship
Tried to avoid lag as much as possible
Valley of Bowser 1
Getting a key using block duplication over dragon coin to do a ceiling clip
(no idea about timesave)
Valley of Bowser 4
Wow! Using the shell from the first koopa saves 60 more frames! Now with better optimization and comparing with the 96 exit strat, the total timesave is 200 frames!
Bowser
Tried my best to entertain here
Only level which was completed using Reznor Glitch: VD2;
Only level which was completed using Boss Kill Glitch: VB4;
Glitched Yoshi or Side Effect of Yoshification: SL;
Took Damage: in FGH;
Glitched pipe: FI4;
Level Completed with a Firepower: Awesome;
Goal Tape Swaps:
Awesome,
DS2,
FI3,
VB4;
Highest Improvement: in FGH (about 25 seconds);
Highest time spent in a level: BB1;
Shortest time spent in a level: SW3;
Yoshi Sacrificed for a good cause:
VD2
Improvements
• Of course there are improvements in this run mainly improved block duplication and score plan to minimise lag
• There improvements in Donut Plains 2(S) and Butter Bridge 2 by using flight
https://youtu.be/YBu1uY540oM?si=zBjmc9Q40AsAtR5R
• An optimised Yoshi clip is possible in FI2 saving about 54 frames in total
Thanks
For Amaraticando's Lua Script, really helpful for this run;
96 Exit TAS by Bahamete, Kaizoman666 and Masterjun for the amazing TAS! and Ideas;
Bruno Visnadi for Ideas and Inspiration;
Igor Oliveira's Dragon Coins TAS for Ideas
CoolHandMike: Looks optimized well, completes 96 exits and collects all the yoshi (lunar dragon) coins. I have to admit keeping track of all the level's yoshi coins was a little tricky since the path Mario takes to complete some levels loops back around. But good playing around in the down time in the levels which kept things fresh.
Accepting to Alternative.
Great job!