Location: middle of nowhere
Joined: 6/5/2025
Posts: 7
Location: middle of nowhere
I tried playing the titular bootleg NES fighting game in Bizhawk, but it seems that most of the sprites in the game have a garbled appearance. I tried opening the ROM using lsnes, and it seems to be working fine, but I want to use Bizhawk specifically because recording movies there is easier. Anyone can help?
GJTASer2018
He/Him
Location: Stafford, NY
Joined: 1/24/2018
Posts: 357
Location: Stafford, NY
Open an issue on BizHawk's GitHub page. The list of games known to not work in NESHawk already has an unlicensed "AV Soccer" game on it - is that game from the same dev or publisher as this one?
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
YoshiRulz
Any
Editor, Emulator Coder
Location: 🇦🇺 Sydney, Australia
Joined: 8/30/2020
Posts: 167
Location: 🇦🇺 Sydney, Australia
CNR. Are you using the NesHawk core? Re-enable the status bar and click the dump status button—does it match this?
Inferred from iNES header; potentially wrong

------
BEGIN NES rom analysis:
Found iNES header:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
Found iNES V2 header:
pr=128,ch=512,wr=0,vr=0,ba=0,pa=0|1,brd=MAPPER0116-00,sys=NES-NTSC
Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.
headerless rom hash: SHA1:297A10BDDD9A00A3B808B0EBD280A1E1A54E9A57
headerless rom hash:  MD5:D07B996329B9FFFB52535100C82E0916
Could not locate game in bizhawk gamedb
Could not locate game in nescartdb
Attempting inference from iNES header
Failed to load as iNES V2
Chose board from iNES heuristics:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
Final game detection results:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
""
Implemented by: class Mapper116
END NES rom analysis
------
I contribute to BizHawk as Linux/cross-platform lead, testing and automation lead, and UI designer. This year, I'm experimenting with streaming BizHawk development on Twitch. nope Links to find me elsewhere and to some of my side projects are on my personal site. I will respond on Discord faster than to PMs on this site.
Hey look buddy, I'm an engineer. That means I solve problems. Not problems like "What is software," because that would fall within the purview of your conundrums of philosophy. I solve practical problems. For instance, how am I gonna stop some high-wattage thread-ripping monster of a CPU dead in its tracks? The answer: use code. And if that don't work? Use more code.
Location: middle of nowhere
Joined: 6/5/2025
Posts: 7
Location: middle of nowhere
GJTASer2018 wrote:
Open an issue on BizHawk's GitHub page. The list of games known to not work in NESHawk already has an unlicensed "AV Soccer" game on it - is that game from the same dev or publisher as this one?
It's not from the same developer. AV Soccer is developed by Hacker International, whereas this game is from Hummer Team.
YoshiRulz wrote:
CNR. Are you using the NesHawk core? Re-enable the status bar and click the dump status button—does it match this?
Inferred from iNES header; potentially wrong

------
BEGIN NES rom analysis:
Found iNES header:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
Found iNES V2 header:
pr=128,ch=512,wr=0,vr=0,ba=0,pa=0|1,brd=MAPPER0116-00,sys=NES-NTSC
Since this is iNES we can (somewhat) confidently parse PRG/CHR banks to hash.
headerless rom hash: SHA1:297A10BDDD9A00A3B808B0EBD280A1E1A54E9A57
headerless rom hash:  MD5:D07B996329B9FFFB52535100C82E0916
Could not locate game in bizhawk gamedb
Could not locate game in nescartdb
Attempting inference from iNES header
Failed to load as iNES V2
Chose board from iNES heuristics:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
Final game detection results:
pr=128,ch=512,wr=8,vr=0,ba=0,pa=0|1,brd=MAPPER116,sys=NES-NTSC
""
Implemented by: class Mapper116
END NES rom analysis
------
I switched cores from quickerNES to NesHawk and it ended up solving the issue, as the game does not have these garbled sprites after switching into NesHawk. The dump status check is also mostly the same, although the iNES header, iNES heuristics, and final game detection results are missing "NES-NTSC".