15 years ago Scepheo submitted #2602: Scepheo's DS Myst in 01:07.16.
12 years later, I would improve over that run, and begin a journey going through every version of (classic) Myst possible.
I have to thank for the BizHawk side, the developers who put the cores that made this possible. Too many to name, too many to thank.
I have to thank keylie for libTAS, which was able to hook into ScummVM and MAME, and an extended thanks to fsvgm777 who dealt with my shenanigans there.
I have to thank the Myst community despite definitely headbutting with that community, have excellent runners and resources and has shown me a lot with a title that's so short.
It's not the end as of yet, as there's a few more versions that are still feasible to do, but this is probably the chance where I can say thanks.
Thanks for this opportunity, to make a title that was once originally rejected be able to bloom as hard as it does.
And I guess a title that's now going to stick with me. With every damn version of Myst that I was able to do under the sun including the Homebrew versions.
With this submission, there are two more versions that will come after it and the book will come to a end, at least for me working on Myst.
There is always the possibility that I will return after with the recently dumped LaserActive version, and lost to time SegaCD version when it gets support, and when it gets found respectfully.
Now, let's do the thing.

The Stuff.
  • This Userfile. Follow the instructions, and for what it requests.
  • Myst v1.2 this is a dual release for Win 3.1 and Win 95 (so this will be the 1995 CD release).
This is the first-- well second release using the Mohawk Engine.
So this where it all starts, the version that would be used so many years later.
Zips return, but unlike ScummVM which is an official release. The Escape Key doesn't skip cutscenes.
The predecessor to this submission is #9610: Spikestuff's Windows Myst in 01:01.93, a true April Fools TAS where nothing worked, and that it was the 16bit version running on Windows 95.
PCem was never compatible for me, but the one thing it did was give a hint that this was coming, and we're now here.
And you know me for screenshots by now, it's been 3 years.
Smiley face on that fireplace code.

nymx: Claiming for judging.
nymx: Thanks to Spikestuff, I now understand the hurdle that preventing me from accepting this earlier. Also feos has stated that this should be good for acceptance, as long as there is a successful sync. Everything looks good. Hopefully we'll see the completion soon, of those remaining platforms, to complete the collection.
Accepting to Standard.
fsvgm777: Processing. r3gamerz is handling the encodes for this one.
feos: Changed platform in movie header to windows.


TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 16659
Location: 127.0.0.1
This topic is for the purpose of discussing #9917: Spikestuff's Windows Myst in 00:53.492
Editor, Expert player (2277)
Joined: 6/15/2005
Posts: 3309
An appropriate game for the first DOSBox-X Windows submission on this site. Probably the best version of Myst to run as well.
Patashu
He/Him
Joined: 10/2/2005
Posts: 4086
TIL Win3.1 TASing is acceptable here now. Windows Entertainment Pack, anyone?
Puzzle gamedev https://patashu.itch.io Famitracker musician https://soundcloud.com/patashu Programmer, DDR grinder, enjoys the occasional puzzle game/shmup.
Site Admin, Skilled player (1247)
Joined: 4/17/2010
Posts: 11766
It's not officially approved yet, but I think it's ready, as long as OS installation movie still syncs.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
nymx
He/Him
Editor, Judge, Expert player (2671)
Location: South Pole, True Land Down Under
Joined: 11/14/2014
Posts: 991
Location: South Pole, True Land Down Under
I'm trying to remember how some DOS games ran on machines back then. Wasn't some games unthrottled back then? I ask, because my comparison shows the WR to be faster than this...even though we are beating a previous publications. I suspect that we dealing with CPU speed differences. Take [5505] DOS King's Quest: Quest for the Crown by DrD2k9 in 00:14.29 for instance...I think 20 Mhz was used, where slower speed would have been easier for a human to play.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Spikestuff
They/Them
Editor, Expert player (3130)
Location: The land down under.
Joined: 10/12/2011
Posts: 6565
Location: The land down under.
nymx wrote:
shows the WR to be faster than this.
WR is using ScummVM and is using Masterpiece Edition re-release. Which has its own TAS to be compared against: [4669] Windows Myst: Masterpiece Edition by Spikestuff & Gelly in 00:27.00 Writing "re-release" is important here, since the original release of Masterpiece Edition is also different to the modern version that you can get from the likes of Steam and GoG (cause again, ScummVM).
Spikestuff wrote:
Zips return, but unlike ScummVM which is an official release. The Escape Key doesn't skip cutscenes.
nymx wrote:
I'm trying to remember how some DOS games ran on machines back then.
feos wrote:
It's not officially approved yet, but I think it's ready, as long as OS installation movie still syncs.
It's not DOS, it's Windows. It's marked incorrectly on the submission because Hawk doesn't automatically classify it as Windows in the header.
nymx wrote:
I suspect that we dealing with CPU speed differences.
We're not. Myst is running correctly at the correct speed/framerate.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
nymx
He/Him
Editor, Judge, Expert player (2671)
Location: South Pole, True Land Down Under
Joined: 11/14/2014
Posts: 991
Location: South Pole, True Land Down Under
Excellent. I see the correlation in your text now. This satisfied my question. This version of Myst was the one of the first games that I played on a 486 back then. It was a "cross-over" time, where some games were DOS, while others were Windows. Really good times. Really good game. Thanks for your input.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Location: Quebec Province
Joined: 1/9/2023
Posts: 34
Location: Quebec Province
So why did this accepted to as an imporvement on NDS Myst?
Spikestuff
They/Them
Editor, Expert player (3130)
Location: The land down under.
Joined: 10/12/2011
Posts: 6565
Location: The land down under.
It shouldn't be obsoleting on any port/release for that matter. Accepting over DS is a bit of a "what?" Since if you're doing it based on what I wrote at the very start it was a closing speech to the nearing end of TASing Myst, and thanking everyone. Considering that DS' main movement is touch based, which makes it the most drastically different version out of all the other releases it would avoid an obsolete, but again it shouldn't be obsoleting anything preexisting. Also the header still needs to be corrected to say Windows and not DOS.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
nymx
He/Him
Editor, Judge, Expert player (2671)
Location: South Pole, True Land Down Under
Joined: 11/14/2014
Posts: 991
Location: South Pole, True Land Down Under
My bad. I was looking at so many tabs of these Myst publications, that I got confused. I have corrected this.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
Site Admin, Skilled player (1247)
Joined: 4/17/2010
Posts: 11766
Spikestuff wrote:
It's not DOS, it's Windows. It's marked incorrectly on the submission because Hawk doesn't automatically classify it as Windows in the header.
There's no way to do that for PC emulators since they have no idea what software you're running. Just like for PCem we specify platform in annotations, DOSBox movies will have to be manually edited to have the Windows platform.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Spikestuff
They/Them
Editor, Expert player (3130)
Location: The land down under.
Joined: 10/12/2011
Posts: 6565
Location: The land down under.
feos wrote:
There's no way to do that for PC emulators since they have no idea what software you're running.
Ye am aware of that. Just making that flag very known before a Publisher gets to it.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Strong for yourself and also others.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Location: 127.0.0.1
Joined: 8/3/2004
Posts: 16659
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [6768] Windows Myst by Spikestuff in 00:53.492

1760899280