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This TAS aims to reach the True Ending of Donkey Kong Country 2 with the most up-to-date strategies.

Game Objectives

  • Emulator used: Bizhawk 2.10
  • Uses in-game cheats
  • Takes damage to save time

Stage by Stage

These are the requirements for the True Ending run:

Gangplank Galleon

  • Collect the 75 Kremkoins via in-game cheat.
  • Complete all levels.

Crocodile Cauldron

  • Complete all levels.

Krem Quay

  • Complete all levels.
  • Complete Black Ice Battle.

Krazy Kremland

  • Complete all levels.
  • Complete Klobber Karnage.

Gloomy Gulch

  • Complete Parrot Chute Panic.
  • Complete Fiery Furnace.
  • Use the Funky Skip cheat.

Lost World

  • Complete Jungle Jinx.
  • Go back to Jungle Jinx and lose a bonus.
  • Visit Cranky in Crocodile Cauldron.
  • Complete Jungle Jinx to access Animal Antics.
  • Defeat K. Rool.

Special Thanks

This run uses TAS Studio to splice the 102%, any% and wips available on the internet.
  • Hidaigai, his RNG manipulations are elegant and clean.
  • Amaraticando, his Kuttlass strategies are really neat.
  • Ivan.F, his Jungle Jinx Wrong Warp is simply the best.
  • BlueImp, his Funky Skip: hold Se+L then >,<,^,v twice.

Suggested Screenshot

Frame 102957


TASVideoAgent
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Location: 127.0.0.1
Amaraticando
It/Its
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🇧🇷 Brazil
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Posts: 676
Location: 🇧🇷 Brazil
Good job and yes vote. Shortly after the new dev code, we discovered the credits warp with the same code. Do you think this category must beat the final boss and get the DK coin / show his "death" sequence in the volcano? Or that this minor warp is not out of place? Link to video
RetroEdit
Any
Editor, Reviewer, Player (214)
Joined: 8/8/2019
Posts: 183
Submission notes wrote:
This run uses TAS Studio to splice the 102%, any% and wips available on the internet.
First-off: the site license requires attributing where you got your inputs from. Everyone whose inputs were used should be added as an author.
This run is interesting, but it presents some categorization questions. For context to the unaware, Funky Skip is a newly discovered developer code that allows you to exit the world map and go to the overworld. The DKC speedrunning community is actually currently running a poll on whether it should be allowed in runs. TASVideos' categorization isn't required to match external community classification, but it might be confusing if "true ending" on TASVideos means a different thing than "true ending" in the broader speedrunning community. Edit (30 Oct 2025): ultimately the DKC speedrunning community banned Funky Skip in their general ruleset—though this still allows separate Funky Skip categories to be made if there's interest. However, Funky Skip is basically a cheat code*, so that certainly affect this run's status on TASVideos. But there's a wrinkle here, because the Kremkoin cheat is as the name implies, a cheat. So this category sort of already has cheat codes in its DNA, and adding Funky Skip on top of that is not necessarily a problem. Also, as Amaraticando mentioned, Funky Skip happens to allow skipping the final boss specifically in True ending (a small credits warp). This TAS doesn't currently do that, but since it's using Funky Skip anyway, it probably could/should. Some in the community have taken to calling this variant of true ending that uses Funky Skip "false ending". * DKC2 also has an explicit "Cheat Codes" menu. So there now exist at least three different things that are sort of cheats: menu cheat codes, the Kremkoin cheat, and dev codes (which were only discovered in the past few years).
Darkman425
He/They
Editor, Judge, Skilled player (1872)
Location: Texas
Joined: 9/19/2021
Posts: 343
Location: Texas
I have brought it up with staff before with regards to the current 102% publications. Since [2027] SNES Donkey Kong Country 2: Diddy's Kong Quest "102%" by Dooty, NxCy & Comicalflop in 1:21:31.88 used the debug code, it shouldn't be obsoleting the version that doesn't use the code and instead be its own branch. This submission also feels like it needs to note that it's using in-game codes to the branch label, especially since not using the Kremcoin debug code would make reaching the Lost World ending vastly different.
Switch friend code: SW-2632-3851-3712
Post subject: Kremkoin trick
RetroEdit
Any
Editor, Reviewer, Player (214)
Joined: 8/8/2019
Posts: 183
I had forgotten the TASVideos 102% was submitted with the Kremkoin trick. Dooty's position at the time was that it's not a cheat because it's not in the cheat code menu. My baseline opinion prior to today was that the Kremkoin trick is tantamount to a cheat because it's so game-breaking. The 102% TAS does only use it minimally, but still. But to be fair, it is more of an arbitrary sequence of actions than a code. And I suppose one could make the argument that warp barrels could be considered cheating under that same logic where the Kremkoin trick is considered a cheat (GameFAQs for example currently lumps them both under secrets). (Tangential, but it really makes me wonder how early this was known. It's semi-plausible this was found organically by players, but I wouldn't be surprised if Rare made it publicly known somehow. It doesn't seem to be in the DKC2 Nintendo Player's Guide, though. I found this Jan. 1999 reference.)
Expert player (2600)
Location: Teresópolis - Rio de Janeiro - Brazil
Joined: 6/2/2009
Posts: 1220
Location: Teresópolis - Rio de Janeiro - Brazil
Now I'm in a pickle... The Funky Skip is not really needed to complete the run, as Funky himself is pretty close to where the cheat is used, but the possibility to skip another fight seems tempting. Kreepy Krow was skipped with the Wrong Warp, so I see no problem to skip K. Rool too. In any case, I'll try to make two other endings, one with the K. Rool skip and one without the Funky Skip. Now, about the other authors, I just have to check what part of the run came from what input file, and I'll fix it in a bit. edit: fixed. Edit2 K. Rool Skip: https://tasvideos.org/UserFiles/Info/638953923675503965 Link to video No Funky Skip: https://tasvideos.org/UserFiles/Info/638953924805214298
I am old enough to know better, but not enough to do it.
Tompa
Any
Editor, Expert player (2374)
Location: Mullsjö, Sweden
Joined: 8/15/2005
Posts: 1967
Location: Mullsjö, Sweden
New use of Funky Skip found: Link to video
Expert player (2600)
Location: Teresópolis - Rio de Janeiro - Brazil
Joined: 6/2/2009
Posts: 1220
Location: Teresópolis - Rio de Janeiro - Brazil
Tompa wrote:
New use of Funky Skip found:
Now that's more like it. In any case, I think it's time to cancel this submission then.
I am old enough to know better, but not enough to do it.
TASVideosGrue
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Location: The dark corners of the TASVideos server
Joined: 10/1/2008
Posts: 2917
Location: The dark corners of the TASVideos server
om, nom, nom... want more!
CoolHandMike
He/Him
Editor, Skilled player (1660)
Joined: 3/9/2019
Posts: 1012
Dooty wrote:
Tompa wrote:
New use of Funky Skip found:
Now that's more like it. In any case, I think it's time to cancel this submission then.
Did you cancel this submission because of the new technique found? I would like to point out that new techniques publicized after a submission is made cannot count against the submission.
discord: CoolHandMike#0352
Tompa
Any
Editor, Expert player (2374)
Location: Mullsjö, Sweden
Joined: 8/15/2005
Posts: 1967
Location: Mullsjö, Sweden
It was a newly discovered glitch that is still in research stages. If anything, the TAS was rushed in order to put it in a run. I would say that cancel was the right move.