About the tingle tuner exploit, it turns out it basically only works in Ganon's Tower because GT's stage type is set to dungeon type, and that seems to be a requirement. I remember trying this idea a long time ago in Gohdan's boss room but obviously it didn't work there as it's a boss type stage. The disconnect x2 exploit needed to be tested specifically in GT, luckily it's the best area for it to work lol.
The community is always thinking about what an any% TAS of this game would look like. The huge issue with TASing this game is the existance of actor unloading. Theoretically, the power of skipping the helmaroc cutscene and then the ganondorf cutscene at the end of the run is already very powerful, but also skipping the courtyard cutscene in Hyrule 2 can skip FF1 so it should be faster for a TAS. TASing Actor Unloading in general is a huge pain though as the old version of dolphin that we use with lua scripting support and basically no desync problems has issues with it: it's inaccurate with console + it creates a ton of desyncs. Also routing AU is basically all chance, we don't have a good way to make fragmentation routes but trial and error right now. Newer dolphin builds still emulate AU inaccurately to my knowledge. Loadings are faster on dolphin than on console, it could be related.
Does the unplug trick let the Tingle Tuner work anywhere else? For example, in Hyrule Castle, or in the exterior part of Ganon's tower (where trial skip is done)?
Also, I made a version of Lua that works on more modern builds of Dolphin, if that would help? (it's from about a year ago).
Does the unplug trick let the Tingle Tuner work anywhere else? For example, in Hyrule Castle, or in the exterior part of Ganon's tower (where trial skip is done)?
Also, I made a version of Lua that works on more modern builds of Dolphin, if that would help? (it's from about a year ago).
The Tingle Tuner exploit only works in all the Ganon's Tower stages (minus the Ganondorf stage being boss type), which includes where trials skip is done yes. It does not work anywhere else in the game with one exception being ADMumi (the stage with the bell after beating Tower of the Gods). So it does not work in Hyrule Castle, in caves or in houses for example.
If you have a link to your build with lua scripting I would be interested to take a look. TASing this game pretty much cannot be done decently well without scripts now really, as important things like superswimming and salvaging need scripts to be optimized. Last I tried newer dolphin builds were still more desync prone than the old dolphin 4 build we use but I'll gladly try again.
If you have a link to your build with lua scripting I would be interested to take a look. TASing this game pretty much cannot be done decently well without scripts now really, as important things like superswimming and salvaging need scripts to be optimized. Last I tried newer dolphin builds were still more desync prone than the old dolphin 4 build we use but I'll gladly try again.
Link to video
I didn't find the TAS for it though, still no TAS for Wind waker in 2025, profound sadness...
Speedrun in 15 minutes
Link to video
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
The entire reason why there's no Wind Waker TAS is because of Tingle Turner support. This is huge, since it completely skips it.
This isn't true, the newest versions of dolphin have pretty good gba support and allow TASing with it. The main issue comes from the lack of scripting support. There are many things in this game that require scripting to be optimized, like superswimming, seam clipping, wiggle brakeslides, RNG manipulation,... and not having access to it just loses an abysmal amount of time. That's why all the various TASes in recent years have been done on a dolphin 4.0 branch that has lua scripting support. But then this loses gba support again...
There also have been other issues in the last years, mostly revolving around the Actor Unloading glitch which relies on loadings being accurate on dolphin, which unfortunately doesn't seem to be the case. Any routing involving that glitch is also quite a nightmare of trial and error. The use of this glitch was in theory faster for any% (before the discovery of ACE).
Another more recent issue is that we now have a glitch that involve force unplugging the gba and reconnecting it to be able to use the tuner in tingle's tower. While this is possible to do on dolphin, the action of unplugging is currently not permitted while recording inputs (the option is greyed out due to determinism issues iirc). If we modify dolphins code to allow it, we still get into another issue, being that this is something that would not get saved on dtm files.
Now yet another problem for a TAS of an any% run with ACE, is that the picture we must take with the pictograph needs to have a specific pixel with a specific value on our 3rd picture. But this is completely dependant on the graphics settings of the emulator, and none of them are console accurate, so an any% TAS done on dolphin would need to take a different picture than what a console would. Not ideal but currently there's no other alternative.
The consequence of all of this is that interest for TASing any wind waker categories requires the making of a special dolphin branch specifically for it, in addition to skilled enough TASers to make one.
i tried entering the ww discord to ask questions, but i dont have phone verification espite using the cellphone to access it... anyway i was wondering if with tingle tuner skipped the whole thing could finally move ahead, but now with the picture thing i understand why it hasn't been done yet. Personally i think TASing up to that point might be a way to make people more interested in the development of the emulator solutions.
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.