This game was a DOS exclusive. That's why nobody really heard about it.
Installation guide
NOTE: there are steps which are necessary to playback my LOTAD provided below. Otherwise, perform only those steps under the horizontal line.
1. The game is most likely shared in its installed form. If you discover T2.BAT in the game folder, make sure its content looks like that:
@ echo off
rem 4 4 -1 -1 -1 -1 -1
tmnt2.exe 2
, where two "4" resemble Video display and Sound option values described in the step 1.2.
You may create T2.BAT with this content on your own. Alternatively, do these steps:
1.1. Launch native DOSBox-X, mount a folder as a hard drive (let’s say, disk D). The folder of D must be the game folder, which we’ll call “TMNTMM” thereafter. Run these commands:
Z:\> d:
D:\> setup
1.2. In the Setup Program, choose “Video display - MCGA/VGA” and “Sound option - Sound Blaster card”. Then press Exit. This creates T2.BAT in the game folder with the content mentioned above.
1. The game is most likely shared in its installed form. Create a floppy image using Linux terminal. If you have WSL2 on Windows, you can press Shift + Left Mouse button and select “Open Linux shell here”. Then, if you’re in the folder where the game folder “TMNTMM” is placed, run these commands:
As a result, you get “floppy.img” you will use for future manipulations.
2. In BizHawk, load “floppy.img” as a ROM and mount a hard drive of 21 MBs.
3. Playback a verification movie which copies the content of “floppy.img” to the hard drive. Alternatively, copy the files manually:
C:\> a:
A:\> xcopy a:\ c:\ /h /i /c /k /e /r /y
A:\> c: (change disk)
C:\> ls (must print the game folder content)
4. Export this hard drive.
5. Load this hard drive as a ROM and playback a TAS movie. If you followed the steps under horizontal line only, then type
C:\> tmnt2.exe 2
to launch the game under VGA output and Sound Blaster audio, according to BizHawk's predefined presets (as Sound Blaster cards are used where possible)
TAS LOTAD Showcase
Below you can see materials used to make a TAS walkthrough video, which was mainly a peculiar test of what the game has to offer. It's NOT speed-oriented.
Input file: User movie #638974524653630513
RAM Watch file: User movie #638974525608135053
BizHawk 2.11 was used to make them.
Link to videoGame detailsTL;DR statement
You have to pass 16 levels, all of them are mandatory. Each level has a bunch of screens with enemies and a boss at the end.
For any% speedrun, you can just jump through each level and eliminate the boss only. However, in the final level, you also need to eliminate 3 foot ninjas and 4 special warriors (one per a screen) in order to reach Shredder.
Combat
Each turtle performs 5 attack types: Up-Forward, High, Forward, Low, Down-Forward. They all deal the same damage given the equal strength and are different only by animation duration and hit range.
Turtles also can do double combos with each attack type if you hold the direction buttons for long enough. These doubles are only useful when two enemies are close to you.
The same concerns blocking: if you hold it for long enough, you perform a counter-attack move. Blocking basically makes some enemies attacks go through you, but some of them, like mob's knife stabbing, cannot be blocked.
Strength determines the degree of damage you deal with your melee attacks.
Speed determines the degree of damage you deal by throwing shurikens. Also, when its bar is empty, you perform attacks slower. When throwing a shuriken, Strength value doesn't matter.
When you perform a combat animation, your respective value gets frozen for damage calculation: Speed during the throw animation and Strength during melee attacks (combos). For this reason, performing combos is very unbeneficial because animations become quite long.
After you hit an enemy, there is a cool-down period before you can hit an enemy again. Also, looks like, an enemy invincible while it starts performing an animation, but there are gaps when you're allowed to succeed.
Progression system
Your stats improve a tiny bit of knocking enemies out using melee attacks. It might be useful in a 100% run, but in in any% run, your progression will barely change a thing.
Speedrun strategy
Use simple attacks with short animations and wait for your strength to replenish (at least, for 1 second), but when the boss is low on health, attack more often and don't wait for replenishment.
You can holster your weapon while turning around. You can collect items while landing.
Enemy analysis
Spear foot ninja seems to be the most difficult enemy in the game, because he performs stabbing quickly (hence, covering medium-long range). Fortunately, Raphael can fight him in tact, thanks to some of his short attack animations. Leonardo somehow pushes him far enough with the forward attack so he cannot reach you while retaliating. Mike and Donnie have to use their furthest attacks and shuffle back to make ninja run to you.
Misc
Interesting fact: you can just turn around and leave the location. Then the procedure of April's news and menu options repeats.
There is a bug in the game that, when enemies somehow leave the screen and disappear, they re-appear on their former places on your revisit.
TASing is like making a film: only the best takes are shown in the final movie.
i dont get it, is this a walkthrough you posted or the actual TAS? because you are hitting a lot of enemies there
I want all good TAS inside TASvideos, it's my motto.
TAS i'm interested:
Megaman series, specially the RPGs! Where is the mmbn1 all chips TAS we deserve? Where is the Command Mission TAS?
i'm slowly moving away from TASing fighting games for speed, maybe it's time to start finding some entertainment value in TASing.
from the command prompt? That rem line is a remark that gets ignored by DOS. If you actually need the batch file with that line, it would suggest that the game reads settings from the batch file.
i dont get it, is this a walkthrough you posted or the actual TAS? because you are hitting a lot of enemies there
You may consider it a 100% noob-made LOTAD. It's not speed-oriented anyway.
Dacicus wrote:
What happens if you just run
tmnt2.exe 2
from the command prompt? That rem line is a remark that gets ignored by DOS. If you actually need the batch file with that line, it would suggest that the game reads settings from the batch file.
Surprisingly, it produces the equivalent result! Previously, I tried launching the game with the changed rem numbers and sound output was affected. Also, choosing different sound output in SETUP.exe resulting in these rem numbers being different, which made me think the game was still reacting to these numbers
TASing is like making a film: only the best takes are shown in the final movie.
Surprisingly, it produces the equivalent result! Previously, I tried launching the game with the changed rem numbers and sound output was affected. Also, choosing different sound output in SETUP.exe resulting in these rem numbers being different, which made me think the game was still reacting to these numbers
The game could still be reading information from the batch file even if it's not run from the batch file. A better way to check if it's reading from the batch file would be to run the game after doing one of these things:
Rename the batch file.
Delete the batch file.
Manually change the numbers in the batch file to some other values.