🇧🇷 Brazil
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Location: 🇧🇷 Brazil
Hello everyone, First of all, thank you for your amazing work on BizHawk. I’ve been using the emulator and recently noticed an issue with CD audio tracks not playing in the PlayStation 1 game “Revolution X.” Here’s what I’ve done and verified so far: - I’m using a BIN/CUE version of the game. - I opened the .CUE file in Notepad and confirmed that all track entries and paths are correct. - I tried switching between the Octoshock and Nymashock cores, but in both cases, the game loads and runs fine — only the music tracks don’t play. Sound effects and gameplay work normally; only the CD music is missing. The same image plays the music correctly on other emulators, so I believe the image file is fine. It seems like BizHawk isn’t reading or mounting the CD audio tracks properly during emulation. Could you please tell me how to fix or enable CD audio playback for this game? Or is this a known limitation in the current PlayStation cores? Thank you very much for your attention and for maintaining such a great emulator. Best regards
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A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
fsvgm777
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I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
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🇧🇷 Brazil
Joined: 1/22/2008
Posts: 328
Location: 🇧🇷 Brazil
CasualPokePlayer wrote:
A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
i just tryed to get the game from other places,. but same issue should i mount the image before play or the music should play fine using the image?
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🇧🇷 Brazil
Joined: 1/22/2008
Posts: 328
Location: 🇧🇷 Brazil
CasualPokePlayer wrote:
A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
REVOLUTION_X Disc was identified (99.99% confidently) as known good with disc id hash CRC32:1D10D6C8 Nonetheless it could be an unrecognized romhack or patched version. According to redump.org, the ideal hash for entire disc is: CRC32:69D023AF The file you loaded hasn't been hashed entirely (it would take too long) Compare it with the full hash calculated by the PSX menu's Hash Discs tool -------------------------
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Twisted_Eye
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fsvgm777 wrote:
I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
I think they're on to something. Did you go into gameplay, or just load up to the title screen? The music plays at first load on Bizhawk, but stops once you start a game and begin the first stage. I tested in another PSX emulator and the problem did not appear there.
🇧🇷 Brazil
Joined: 1/22/2008
Posts: 328
Location: 🇧🇷 Brazil
Twisted_Eye wrote:
fsvgm777 wrote:
I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
I think they're on to something. Did you go into gameplay, or just load up to the title screen? The music plays at first load on Bizhawk, but stops once you start a game and begin the first stage. I tested in another PSX emulator and the problem did not appear there.
well, the game starts good and load all the sound effects from the files, but the music on the cd tracks no. I know 1st track are cd date from game, all others are music tracks, those tracks are not playing. they supposed to e the bgm for the stages
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fsvgm777
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Twisted_Eye wrote:
fsvgm777 wrote:
I could not reproduce the issue with the USA version of the game, as the CD audio went through fine, for the record.
I think they're on to something. Did you go into gameplay, or just load up to the title screen? The music plays at first load on Bizhawk, but stops once you start a game and begin the first stage. I tested in another PSX emulator and the problem did not appear there.
Strange. I am pretty sure I went into the main gameplay and had CD audio playing from it when I tested it. I'll double-check later.
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wicked wrote:
CasualPokePlayer wrote:
A quick check and the music plays fine in that game. This is probably just indicating something is wrong with your dump.
REVOLUTION_X Disc was identified (99.99% confidently) as known good with disc id hash CRC32:1D10D6C8 Nonetheless it could be an unrecognized romhack or patched version. According to redump.org, the ideal hash for entire disc is: CRC32:69D023AF The file you loaded hasn't been hashed entirely (it would take too long) Compare it with the full hash calculated by the PSX menu's Hash Discs tool -------------------------
What is the full hash given by the PSX menu's Hash Discs tool?
fsvgm777
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Just checked again, and I indeed have CD audio playing during the main gameplay. Here's the CRC32 hash of the version that I have (used the Hash Discs tool):
69D023AF Revolution X - Music Is the Weapon (USA).cue
Which indeed matches Redump. Could you perhaps post your CUE? Just wanna compare with the one I have.
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🇧🇷 Brazil
Joined: 1/22/2008
Posts: 328
Location: 🇧🇷 Brazil
fsvgm777 wrote:
Just checked again, and I indeed have CD audio playing during the main gameplay. Here's the CRC32 hash of the version that I have (used the Hash Discs tool):
69D023AF Revolution X - Music Is the Weapon (USA).cue
Which indeed matches Redump. Could you perhaps post your CUE? Just wanna compare with the one I have.
FILE "REVOLUTION_X.bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 02:26:44 TRACK 03 AUDIO INDEX 01 02:47:50 TRACK 04 AUDIO INDEX 01 04:23:29 TRACK 05 AUDIO INDEX 01 09:25:61 TRACK 06 AUDIO INDEX 01 12:32:45 TRACK 07 AUDIO INDEX 01 19:37:16 TRACK 08 AUDIO INDEX 01 23:59:14 TRACK 09 AUDIO INDEX 01 31:07:24 TRACK 10 AUDIO INDEX 01 33:09:25 TRACK 11 AUDIO INDEX 01 36:11:40 TRACK 12 AUDIO INDEX 01 46:06:71 TRACK 13 AUDIO INDEX 01 51:08:67 TRACK 14 AUDIO INDEX 01 56:10:57 TRACK 15 AUDIO INDEX 01 59:43:33 TRACK 16 AUDIO INDEX 01 60:14:39 TRACK 17 AUDIO INDEX 01 65:16:43
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🇧🇷 Brazil
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CasualPokePlayer wrote:
What is the full hash given by the PSX menu's Hash Discs tool?
on main emulator window, look at down left corner, should be a green arrow ✅indicates is a good rom, just click over there and you will get all the info
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wicked wrote:
CasualPokePlayer wrote:
What is the full hash given by the PSX menu's Hash Discs tool?
on main emulator window, look at down left corner, should be a green arrow ✅indicates is a good rom, just click over there and you will get all the info
As that emulator window told you, it did not do a full hash. It simply did a quick hash and is only 99.9% sure it is a good rom. To be 100% sure, you must follow directions and perform a full hash using the PSX menu's Hash Disc tool.
Twisted_Eye
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fsvgm777 wrote:
Just checked again, and I indeed have CD audio playing during the main gameplay. Here's the CRC32 hash of the version that I have (used the Hash Discs tool):
69D023AF Revolution X - Music Is the Weapon (USA).cue
Which indeed matches Redump. Could you perhaps post your CUE? Just wanna compare with the one I have.
You're right, my collection didn't match Redump. I downloaded a new copy and it was behaving correctly in Bizhawk. Weird that the old one worked elsewhere but not in Bizhawk, but the new one definitely appears correct.
wicked wrote:
- I’m using a BIN/CUE version of the game.
wicked, does your version have a .bin file for each song? My version that did the same thing yours is doing had only one .bin file, everything jammed together. But the version I just downloaded that matches fsvgm777's result had 17 total .bin files along with the one .cue. Guess I have yet another full console collection of roms to go re-download again. I *just* had to do this with outdated NES roms.
fsvgm777
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Twisted_Eye wrote:
wicked, does your version have a .bin file for each song? My version that did the same thing yours is doing had only one .bin file, everything jammed together. But the version I just downloaded that matches fsvgm777's result had 17 total .bin files along with the one .cue.
Looking at what they posted, it indicates every track is in a single BIN file, as opposed to the Redump image having every track as a separate BIN file. This is also reflected in the CUE sheet I have, with separate FILE entries for each track.
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GJTASer2018
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... And if all the tracks are smushed into one BIN file, BizHawk probably can't properly process it. I don't know if you'd technically count this as a "bad dump" - if it is, there should be a warning implemented in BizHawk that each track needs to be in a separate BIN file in order for the music to be properly processed.
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Twisted_Eye
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Googling around, I'm seeing a lot of old posts online about wanting/needing to combine Redump's multiple .bins into a single .bin for various reasons. Found a Reddit post from 7 years ago where apparently Retroarch or ePSXe at the time couldn't run PS1 games with more than one .bin, for example. Even up to 4 years ago there are multiple youtube tutorials showing how to combine all these wacky .bins into one, even if just to clean up your program's library or hard drive's file structure. Makes sense why people would create Playstation Rom Collection Downloads of only one .bin per game if that's what some emulators needed instead of Redump back in the day, and that those downloads would still be downloadable nowadays by people that don't know the difference. I never would have before this thread!
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GJTASer2018 wrote:
... And if all the tracks are smushed into one BIN file, BizHawk probably can't properly process it.
This is nonsense. Having everything in one file isn't strictly an issue, BizHawk can handle that just fine. However, if that .bin file is actually bad in some manner, it may still be issues. BizHawk only does a quick hash for identifying the file, which won't end up catching issues later on into the file. Only a "full" hash can catch these issues. If you're getting "redump verified" dumps, it's pretty unlikely you'll end up with bad dump problems. Also, compare against a redump .cue:
FILE "Revolution X - Music Is the Weapon (USA) (Track 01).bin" BINARY TRACK 01 MODE2/2352 INDEX 01 00:00:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 02).bin" BINARY TRACK 02 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 03).bin" BINARY TRACK 03 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 04).bin" BINARY TRACK 04 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 05).bin" BINARY TRACK 05 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 06).bin" BINARY TRACK 06 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 07).bin" BINARY TRACK 07 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 08).bin" BINARY TRACK 08 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 09).bin" BINARY TRACK 09 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 10).bin" BINARY TRACK 10 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 11).bin" BINARY TRACK 11 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 12).bin" BINARY TRACK 12 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 13).bin" BINARY TRACK 13 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 14).bin" BINARY TRACK 14 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 15).bin" BINARY TRACK 15 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 16).bin" BINARY TRACK 16 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00 FILE "Revolution X - Music Is the Weapon (USA) (Track 17).bin" BINARY TRACK 17 AUDIO INDEX 00 00:00:00 INDEX 01 00:02:00
Note how everything has index 0 marked. This is as opposed to the .cue posted above which doesn't mark index 0. Indexes are typically useless anyways, but could in theory matter. Other emulators might be inserting index 0 anyways as an attempt to "fix" these junk dumps, but BizHawk isn't doing this (as index 0 is optional after the first track per CD standards; the 2 second gap between index 0 and 1 is only mandatory for track 1 and even then that gap goes into negative MSF / is normally generated by the emulator, 00:00:00 is always index 1 for track 1). This cue difference appears to be the issue anyways. Finding a dump that appears to be all in one file ends up having the issue described, but if I manually insert INDEX 00's into the .cue, the "all in one .bin" file has the music working fine.
🇧🇷 Brazil
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Twisted_Eye wrote:
fsvgm777 wrote:
wicked, does your version have a .bin file for each song? My version that did the same thing yours is doing had only one .bin file, everything jammed together. But the version I just downloaded that matches fsvgm777's result had 17 total .bin files along with the one .cue..
yep, it was using just one bin file. it that worked fine in old emulators like ePSXe and PCSX for me. so i did download a game with multiple bin files and bingo! the music worked. so i would like to know how are you guys listening to the music using the just one bin file rom?
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