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Dimon12321 wrote:
Spear of Destiny (1992) for DOS features copy protection mechanism which forces the player to answer some trivia questions using the game's manual on each game start-up. However, there are keywords which automatically mark the whole trivia as passed. May any of those be used in a TAS?
I don't see why not.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
eien86
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I recently completed this movie: #10017: eien86's DOS The Incredible Machine in 26:23.238 that contains the 87 puzzles of the original TIM game. However, now I see "The even more! Incredible Machine" that expands on the former game with 70 more puzzles using new pieces. In effect, the game is exactly the same as the original, but with more puzzles. However, it allows you to start from the puzzle #88, for players who have already completed the original. My question is: can I TAS this game starting from puzzle #88 as Standard, since I already beaten the origin 87 in the original? Or would this be considered Alt?
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eien86 wrote:
I recently completed this movie: #10017: eien86's DOS The Incredible Machine in 26:23.238 that contains the 87 puzzles of the original TIM game. However, now I see "The even more! Incredible Machine" that expands on the former game with 70 more puzzles using new pieces. In effect, the game is exactly the same as the original, but with more puzzles. However, it allows you to start from the puzzle #88, for players who have already completed the original. My question is: can I TAS this game starting from puzzle #88 as Standard, since I already beaten the origin 87 in the original? Or would this be considered Alt?
There's no way the same input will sync for the identical puzzles in both games right? If there was 1 movie for the fuller version that beats all levels, it'd likely obsolete the movie of the shorter game, but at the same time it'd be unfair to require a resync. I understand the goal but I'm having a hard time coming up with an appropriate name. Like, that name wouldn't mean much in the context of the game itself, because it's defined by another game (which is a different version).
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
eien86
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🇨🇭 Switzerland
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feos wrote:
There's no way the same input will sync for the identical puzzles in both games right? If there was 1 movie for the fuller version that beats all levels, it'd likely obsolete the movie of the shorter game, but at the same time it'd be unfair to require a resync. I understand the goal but I'm having a hard time coming up with an appropriate name. Like, that name wouldn't mean much in the context of the game itself, because it's defined by another game (which is a different version).
Lol, I just made a quick attempt at copying the solutions of the first game onto the newer one and it DOES seem to sync. So maybe it's not gonna take too much effort to make a full game solution.
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OH WOW
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Reviewer, Expert player (2714)
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This is probably fine, but I'm just doing my due diligence. I was trying to run Commander Keen 5 in BizHawk and encountered some pretty bad stuttering. Apparently this is a known issue even on many real hardware setups. There is a .conf setting that was added in DOSBox-X that fixes this. My .conf file for the movie would only contain this:
[video]
ega per scanline hpel=false
The setting is explained here. The game runs perfectly with this .conf file on the 1994 preset with the Video Card Type set to EGA. I'm in way over my head on the technical aspects of this, is this setting okay to use for a submission? Even the documentation for it seems unsure what the correct behavior should be. It doesn't seem to have any effect on the gameplay other than making the game not run like garbage. The only alternative fix I found was to set the cycle count very low, to the point where loading times take a while and the game even lags when you pick up a bonus.
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dosbox-x wiki wrote:
If false, EGA emulation latches hpel on vertical retrace end (like VGA does), which may have been EGA clone behavior that some games were written against.
This looks convincing enough to me, I'd say that option is fine.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.

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