Active player (274)
Joined: 4/20/2004
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http://www.yuko2ch.net/rockman/shuttertech5.mpg http://www.yuko2ch.net/rockman/shuttertech6.mpg Perhaps, there is no DeLay in this place. By a lot of enemies' there It enters the state that Rockman scrolls the right easily? I imagine it from what Mr. Bisqwit says. http://www.yuko2ch.net/rockman/heatbug.mpg This a famous technique. If it is possible to do even in the place without the shutter, Even if I am possibly touching a left wall, I might scroll right.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Tom DeLay? The congressman? :)
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 11/13/2005
Posts: 1587
Wow! This new run is going to much faster with this "shutter tech."! Shinryuu, good luck for your run ;)
Joined: 10/2/2005
Posts: 79
I am not so enthusiastic about this shuttertech thing. It looks like it takes a lot of time to execute... It seems to advance just one screen too. I think that in some places it will be a gain, but I do not expect it to be of a great significance. Of course I can be wrong. Maybe I am. Feel free to shoot me if that is so. Congrats to the inventor, a really nice trick.
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Shinryuu wrote:
http://dehacked.2y.net/microstorage.php/info/568/ eh there is my version of airmanstages shuttertechs.. lag seems to be answer.. but im not sure is my movie so important becouse finalfighter did his movie earlier.. :)
Very nice discovery ShinBoy :) Edit: Maybe I should be saying nice discovery Finalfighter because I missed his earlier post for this trick :D
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Hehe.. :P I have tested same tricks as finalfighter but zipping & Shuttertech are hard to make.. :( heh.. in crashmanstage i was able to shuttertechs easily. :) Nice work FinalFighter !
Active player (274)
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Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/shuttertech8.mpg it's fast. However, there might be a faster method.
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Shuttertech can be done almost everywhere.. if there is some lag *Shin is going crazy* 8DDDD hfudhg
Joined: 10/2/2005
Posts: 79
finalfighter wrote:
it's fast. However, there might be a faster method.
I must admit: I have severly underestimated it. My apologies. It will be useful.
Former player
Joined: 8/20/2005
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Location: Mikkeli,Finland
Really nice finalfighter! You indeed are Master Ninja ;)
Current Projects: ???
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I'm speechless and hungover.
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
Amazing... simply amazing.
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Player (20)
Joined: 10/14/2005
Posts: 317
I'm not getting very far trying to reproduce this, but here's one useless characteric I've found playing off Shinryuu's movie: If the B button is held at the point of screen edge contact, this disables the technique (even though it doesn't seem to affect the lag), while it is unaffected by any random B button presses or releases just before that point of contact. Other extra button presses like up, down, select, start, A in this interval do not change the result, as long as the maneuver remains the same.
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
The trick indeed has nothing to do with the level structure. It's probably doable in all rooms that can scroll either up or down. This one was performed by BisqBot (the last 35 frames of it). https://files.tasvideos.org/bisqwit/bisqbot-rm2-scrollingtrick.fcm [EDIT: File updated. The input was simplified into the absolute minimum. Timing is the key.] BisqBot couldn't do it in Rockman 1 yet, but it's trying... [EDIT: After about 150000 tries, no success yet in Rockman 1.]
Player (20)
Joined: 10/14/2005
Posts: 317
My B button observation holds in this one too, FWIW.
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Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Bisqwit wrote:
The trick indeed has nothing to do with the level structure. It's probably doable in all rooms that can scroll either up or down. This one was performed by BisqBot (the last 35 frames of it). https://files.tasvideos.org/bisqwit/bisqbot-rm2-scrollingtrick.fcm BisqBot couldn't do it in Rockman 1 yet.
Your discovery is a huge shortcut right?
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Editor, Active player (296)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
AngerFist wrote:
Your discovery is a huge shortcut right?
Not at all. This is just trying to find the theory.
Active player (274)
Joined: 4/20/2004
Posts: 219
Location: Japan,Tokyo
http://www.yuko2ch.net/rockman/crashman5.mpg Crashmanstage; I thought about the route. http://www.yuko2ch.net/rockman/stechair.mpg Shutter tech+Jump outside screen in scroll place
Joined: 10/2/2005
Posts: 79
W O A H. Another game broken. I already see star potential here. I think we will have to look into luck manipulation, refills might be needed.
Player (223)
Joined: 10/17/2005
Posts: 399
Would shuttertech work in Wily1's first room by going forward so the bird appears and then going back? It's possible to make some lag there.
<adelikat> I've been quoted with worse
Experienced player (538)
Joined: 5/12/2005
Posts: 707
There is my test.. http://dehacked.2y.net/microstorage.php/info/570/ My theory is.. you must shoot item1 3 times at right place at the screen where it can just make much lag or 3 times at almost same place there is much lag then shuttertechniques are easily made with this + there is some randomness
Player (20)
Joined: 10/14/2005
Posts: 317
The item1s don't have to be in the same place: shuttertech-crashman-separateitem1.fcm, and throwing them together doesn't seem to actually increase the probability of success. However, I have yet to perform the trick with less than three item1s.
Editor, Active player (296)
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Posts: 7469
Location: Arzareth
The key is neither the placement of Item1s nor their presence or their number. You can do it just as fine with Crash Bombs. The key is lag.
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
Extreamly interesting. I'd like to see it very abused in the next run. :D
Player (20)
Joined: 10/14/2005
Posts: 317
Indeed, but the number of item1s seems to have a pretty direct effect on lag, while their placement does not. With the laggy spot in Airman stage I found it was possible to scroll with two item1s, but it became consistently easier with three item1s. A crash bomb is lag-equivalent to about how many item1s? Also, do some of the weapons which can be used three at a time (metal blades, air tornadoes, and quick boomerangs) slow the game down any significant amount?