Post subject: Yoshi's Island cursors
Joined: 3/17/2005
Posts: 67
I was bored the other day, and made some animated Windows cursors with the daisy from Yoshi's Island. If you want, you can download them here. Normal Select Working in Background Busy Text Select Unavailable
Joined: 7/5/2004
Posts: 551
Location: Karlstad, Sweden
very cute..
Player (36)
Joined: 9/11/2004
Posts: 2624
It made me giggle.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
Nice work! How did you do that?
Do Not Talk About Feitclub http://www.feitclub.com
Joined: 4/30/2005
Posts: 199
Didn't want tostar a new topic... Do you know where I can find the "pictures" for the animations for Super Mario World or Super Mario Bros 3 when Mario is jumping, runing etc. Like the first frame when Mario starts running, then the next frame and so on. I don't want an animated gif just one picture at a time.
Joined: 4/30/2005
Posts: 199
Like that but bigger and with fire flower if possible.
Player (36)
Joined: 9/11/2004
Posts: 2624
Why bigger? That's actual size, if you want them bigger you can send them through HQ2X.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 4/30/2005
Posts: 199
Ok, just thought it was a bit hard to se the details.
Player (36)
Joined: 9/11/2004
Posts: 2624
(The problem is there isn't many details...)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Active player (278)
Joined: 5/29/2004
Posts: 5712
And if those are mouse cursors, you probably don't want them any bigger than that, I would think.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/30/2005
Posts: 199
lol, I just didn't want to start a new topic to ask a silly question. I want the "sprite sheet" to see how the character moves in case I would make my own computer game.
Active player (278)
Joined: 5/29/2004
Posts: 5712
You mean like in the Super Mario War topic?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/30/2005
Posts: 199
I don't want to make a Mario game but just look how many poses there must be to look smooth. And how much they differ from eachother.
Active player (278)
Joined: 5/29/2004
Posts: 5712
It's really not that many. Just try some different cycles and see what works.
put yourself in my rocketpack if that poochie is one outrageous dude
billybobfred
Other
Joined: 12/2/2005
Posts: 76
I feel I should mention that the fire flower status is just a pallete swap. So is Luigi. And Firey Luigi.
I'm just a spectator. There was a time when I tried to participate, but I'm really lazy, so. she/her/hers
Active player (278)
Joined: 5/29/2004
Posts: 5712
Ah, that reminds me of the original Super Mario Brothers, where Fiery Mario and Fiery Luigi looked exactly the same with white and red colors. Super Mario Brothers Deluxe changed Luigi so his regular form had green and brown instead of white and green, which would be just Mario's red and brown with the red replaced, and Luigi's fiery form had white and green, like his old normal form. White+red and white+green were also the super colors in the Super Mario Brothers Super Show! So if the brown were changed to light blue, then they would match perfectly, I think.
put yourself in my rocketpack if that poochie is one outrageous dude