Post subject: Just how do you "wobble"?
Joined: 6/4/2004
Posts: 284
When watching some of these movies, I've noticed that at times when the playing character can't move onward for whatever reason (moving platform, automatic sequence), the player does this trick where the character moves from left-to-right in place really fast, a move which I've dubbed the "wobble". So, the obvious question is, how are you guys able to do that?
Active player (278)
Joined: 5/29/2004
Posts: 5712
You slow the game way down and push Left and Right really fast. Nothing special to it. It's just something to do to waste time.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Alternate between left and right every frame.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
Well, there's 60 frames in a second, and each individual frame can have a speficic keypress associated with it. The movie author may press left one frame, and right the next frame, alternating between the two. Since a single frame goes by so fast, you see the 'wobbling' effect happen.
Active player (278)
Joined: 5/29/2004
Posts: 5712
To make a long story short!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/4/2004
Posts: 284
Ah...I'm surprised at how quickly that was answered. Thank you.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
We're all psychic ^_^ ...that and we have a robotic superhero who reads the forums once per minute!! FIGHT, NESVIDEO AGENT! FOR EVERLASTING PEACE!!
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 3/9/2004
Posts: 484
Location: ­­
But it may just be the Copy NesVideoAgent in disguise... =\
Post subject: Reading all these posts is so exhausting. -_-
Former player
Joined: 6/3/2004
Posts: 71
The superhero to us all now maintains a new task of duty-- Speedrunning the forums! Yes, nobody else can read them as fast as NesVideo Agent!
Former player
Joined: 3/8/2004
Posts: 1107
So when will NesVideo Agent start speed running NES games instead of just the forums?
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Michael Fried wrote:
So when will NesVideo Agent start speed running NES games instead of just the forums?
http://tasvideos.org/forum/viewtopic.php?t=25&start=60#5729 Since NesVideo Agent is the secret superhero identity of BisqBot, I guess it's whenever Bisqwit gets bored enough to actually go through with that.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 4/25/2004
Posts: 615
Location: The Netherlands
lol
qfox.nl
Banned User, Former player
Joined: 3/10/2004
Posts: 7698
Location: Finland
I personally hate the "wobbling". It's distracting and annoying and doesn't add anything to the video. I wish people would stop doing that. If you must wait, then honestly wait. Don't start flickering the sprite for no reason.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i think it removes the "super play" feel, it makes the run much more artificial, it gives the watcher a proof that it is tool-assisted. that is bad, IMO. i did it sometimes on my runs, because there really was nothing else i could do to kill time. just standing still is worse.... on my mickey run i had to wait for the waterfall to fall, so i went back a little to kill a fish. that's an example of better time killer feature than "wobbling".
Former player
Joined: 6/3/2004
Posts: 71
I got to beat up the innocent townpeople in my Golden Axe run while I was waiting. Always fun. ^_^
Former player
Joined: 3/13/2004
Posts: 1118
Location: Kansai, JAPAN
I like it a little bit, even more now that we've got a term to describe it!
Do Not Talk About Feitclub http://www.feitclub.com
Former player
Joined: 5/9/2004
Posts: 114
Sometimes you have to wait or wobble to affect the randomness too. A tenth of a second difference on the game timer can produce entirely new weapons and items in some games.
Joined: 4/30/2004
Posts: 95
Location: Asatru Heaven
There we go, the first expresses reason FOR the wobble. All hail the wobble! Those who make the run have full freedom to include any "time-wasters" they feel like doing. All hail freedom!
Joined: 1/1/2022
Posts: 1716
Cherry wrote:
I got to beat up the innocent townpeople in my Golden Axe run while I was waiting. Always fun. ^_^
beating up people just for fun :o that can't be good
Former player
Joined: 5/9/2004
Posts: 114
i like spinning personally, the up right down left up right down left motion is like a nervou habit for me on the keyboard.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
it looks like this is a hot topic again, just being discussed on the wrong forum (lots vikings submission). i think that as i got used to making movies i like the wobbling a bit more now, but still it shouldnt be repetitive, wobbling should be used as one of the things you can do while waiting. it's ok to wobble once, but it would be boring to wobble all the time, so find all kinds of different things to do while waiting...
Player (70)
Joined: 8/24/2004
Posts: 2562
Location: Sweden
I feel a wobble is really good to kill time with. Besides.. It shows somewhat even more patience, since the creators goes through those frames and spend time making something out of it instead of null nothingness. :)
Former player
Joined: 6/27/2004
Posts: 550
Location: New York
I've always been a fan.
Joined: 4/23/2004
Posts: 150
I dislike it because it strains my eyes to the point that I have to look away every time it happens. (I'm sensitive to bright light and that type of flickering, etc.) Andreas