Post subject: castlevania 64: legacy of darkness
Former player
Joined: 10/27/2004
Posts: 518
this IS NOT the first release of CV64 for N64, its the sequel/prequel LEGACY OF DARKNESS (id like to attempt the original as well, but i much like this game for its... completeness, if you will) anyhow, its done up until the third boss in the game... well, 5th technically (bone dragon twins). notes: im not sure about the route for level 3... i think its fastest, but id have to recheck... i wasnt really thinking when i decided to redo the level. lets see... against first enemy, that run around was luck manipulation, as is the battle against the skeleton ape's first form (i couldnt get anyone else to really drop the power up all the way through level 1, as much as i tried). also, he seems to either take a set amount of damage then takes actual life bar damage or its a timing thing. not sure which... but leaning on the latter. i chose the axe because i personally love this powerful weapon. i also dont intend on using the MAN WOLF because of how it cant be reverted (i think... i havent played this for a year). in any case, sorry for not being around for so long, but its nice to have a stable connection to be here once more. the file: M64file also, if theres any SYNCHING UP problems (shouldnt be), ive got some links: -pic -also, uncheck the RAW DATA under input -under audio settings, sync game to audio thats it, should be fine otherwise. let me know what you think. also, thank you DeHackEd for the space to upload to.
Former player
Joined: 8/3/2004
Posts: 100
Location: Michigan, United States
Well, let me be the first to say... I think this is extremely well-done. I have never played this game before, nor would I even touch it with a six-foot pole, since the game seems to be incredibly sub-par compared to other Castlevania games, but your playing seems to be be quite precise and you have made this surprisingly enjoyable to watch. I look forward to seeing more progression.
Former player
Joined: 10/27/2004
Posts: 518
level 4 complete (thank you once again DeHackEd) alternate link (via filespace) UPDATE...kinda... i realize that rewatching some of these scenes is hard... it is for me in just redoing the game should i mess up (damn gardener). so im making save states for the next one. and to use... -put the save states in the save state folder -start up the movie -toggle it to READ ONLY on -press whatever key (default F1-F9/0) you wish to see. so far its...
    F1 - NONE. this is my default one i use, so it will just be at the end of the movie F2 - forest of silence F3 - watch tower F4 - villa F5 - outer walls F6 - art tower F7 - tower of ruins F8 - tower of science F9 - duel tower
... im not UP to the duel tower, but thats how things will go thusfar. ill end up having to make 2 separate zips for everything (excuse me while i think aloud once more): ZIP 2
    F2 - tower of execution F3 - tower of sorcery F4 - room of clocks F5 - clock tower F6 - castle keep F7 - final battle F8 - end credits?
so this is what can be expected. and i should have everything uploaded tonight in an hour... depending on how transfering goes. notes thusfar: level 3 got revamped once i realized my mistakes (saved a minute or more). on the boss, i take damage to finish them off quicker; otherwise i'd of spent a few more good seconds hoping around like a fairy. also, the way you pick up items is really irritating. a lot of rerecords came from trying NOT to pick up worthless items. i'll be needing to use SUN and MOON cards in the art tower as well as in the next level in case you were wondering. oh, and level 2 is done quickest as possible. you dont have the winch so you need to climb up and go back down; repeat and then go to the MOON tower. also, a straight drop from a high in here would have plummeted my health (even grabbing on to the last possible ledge depletes a good portion). oddly, if i just run out and hit the center piece (done after the moon tower), i wont take damage. i stop at the guillotine because the rotating spike floors are time sensetive (i got there a bit faster than usual because of the jump i made prior to on broken stairs) level 4 was hectic. i actually stopped recording at some point and COMPLETELY forgot about it. thus i had to redo about 3 minutes. and yeah, this level is again a little irritating for what has to be done (how far apart key items are). oh, and do you see why i love that axe so much? :D lets see... as you noticed, im trying to pick up jewels, although i dont anticipate using them too much (ill save the wolf form for one of 3 fights if needed... Werewolf in Duel tower; Ortega before the clocktower; Dracula Ultimate). only large jewels if i can manage it. the maze garden chase was easier than expected; note that if i stray too far from henry, he wont follow and end up as fertilizer. that should explain the periodic stops here and there as well as me switching to his view. oh, and as for the final boss of the level (gilles de rais), that first AXE was just for effect. well, ill start the rest. i meant to update sooner, but didnt get around to it.
Joined: 8/3/2004
Posts: 325
was well played but the fact that i only get 20 fps and that its really choppy for me makes it annoying to watch n64 runs.. i think ill just wait for the avi version if this gets published ( it should if you finish it ) to watch it completely
Former player
Joined: 10/27/2004
Posts: 518
ok, a quick run down... NEW FILE villa - you already saw that, right? well, if not, heres a save state for it (damn are those things huge). outer wall - i use the WOLF form to finish the boss quicker. aside from that enjoy the shortcuts and spiraling transfers from section to section. art tower - heres where all those damn sun and moon cards come in to play. granted, i could get them from the knights, but this way im a little more prepared. im using filespace, so you might not get those. if anything, go for the NEW FILE first. oh, and these states will most likely be gone by the next update because i only have so LITTLE space... sorry. id write more, but im sleepy. ill continue either tomorrow or the day after (work tomorrow). oh, and thank you for the comments. :D <- me happy that people watch my movies
Former player
Joined: 10/27/2004
Posts: 518
FINISHED Tower of Ruins ok, so some notes... art tower... the one knight i do kill is for the moon card. they'll drop either a sun or moon, but it depends, so i had to manipulate them. unfortunately, i was 1 card short of not having to mess with them. but i didnt really see anymore along the way aside from renon. you notice i stop and kill the knight and alastor weapons... i dont have a choice. tower of ruins. the first part is linear. just watch your step. and yes, those knights had to be killed in order to use steps and open the doors. i took a HUGE shortcut in part 2, not even messing with that section at all. i always though that jump was possible but could never get it in normal gameplay... mainly because you have to overstep the walkway by a step to even stand a chance of making it. the third part (or second part of part 2?) is the zodiac pillar climb. very easy... and since i'll know the next position of the pillars, all i have to do is jump a little in that direction. oh, and i DID try just walking off the edge as soon as i landed on a platform... i ended up falling right through the next pillar and getting bumped to the top (for being inside a solid) and then the pillar suddenly decided it didnt like staying up, so it went right back down and i couldnt continue. tower of science. it wouldnt have been so bad if it werent for the difficult camera angles, especially in the boss fight...but its a vast improvement over what the original game was. duel tower. you should love the manipulation of making werewolf commit suicide. id read about it for a long time and decided it deserves to be here. werebeast was made much easier in werewolf form... though i wonder if the time saved really means anything... i could do a double take later. tower of execution. i need to pick up some jewels for the upcoming ortega battle. tower of sorcery. the disappearing red jewel platforms make this level very troublesome. i was fortunate to get through most of the level without too much problem. but when it came down to exclusive jump and hang, i couldnt help it. room of clocks. ORTEGA! ... this guys chimera form is a pain; even moreso than the werebeast. each head taken out will cause massive damage, moreso than other attacks. with that damage, he takes flight. more damage will kill another head. and then he comes back down for the kill. this one has the most wait time between doing the next big set of damage that first attack that does no damage seems to stun him... or something... in anycase, its only a while before he dies. best i can figure, you have to do a few minimal amounts of damage before a BIG hit. one dies and hes invincible for a bit. the exception is at the end. clocktower; the toothed wheel... i really liked that name. there really arent any shortcuts i could find. sorry. the only one is at the end where i take damage, saving a few seconds. i TRIED endlessly to get him to jump from the spot on the stairs when i first entered the area, but it was a no go. castle keep. end game here and now. its a shame the dracula battle ILLUSIONARY DANCE couldnt take the place of the games servant battle... he'll choose when to appear and disappear. final battle. this is possibly the most unfair battle in the entire game without including bad camera angles. at least drago gave you an entire desert to run from him. this one just wraps you up in his arms and wants to smother you. he overwelms a player in a normal game and in HARD, hes simply FRUSTRATING. but, all criticism aside, we have the fortune of seeing into the future. the movie is extended 10 minutes after the servant's death in order to scroll through the epilogue (...). i was wondering where i should indeed stop the movie since the actual last ATTACK for beating the game is in the last battle, while the last input in order to return to title screen is after the epilogue. as well, the input seems to be off by about a second (i had to redo the last hit of the battle several times because it always stopped short)... wish this could get fixed, but oh well...