Post subject: Air Fortress
Player (80)
Joined: 2/8/2005
Posts: 130
I fooled around with this today. Ive never really played it, but it looks really cool, and the music gets in your head. There's 2 quests, the second is the same as the first, just harder, so i figure a run should use a password to get to the second. Each level has two parts - a scrolling shooter, and a part where you fly around in your spacesuit. After making this movie of the first shooter and part of the spacesuit section I realized the spacesuit guy moves faster when shooting in the opposite direction, because theres kickback. That kind of complicates things, and here is the first spacesuit room done using the shooting technique. it hits the door at frame 7829 as opposed to the previous 7766. Making things even more complicated, only 2 shots can be on the screen at once. So on the long rooms it might be fastest to shoot/move/shoot/move. i'll have to test it out more... but this looks like it will be really fun to make
Kaz
Former player
Joined: 12/2/2005
Posts: 149
The second quest actually varies after the 4th fortress. The layouts remain identical to the first quest but the tubes take you to different locations. That's an extremely tiny difference however, and I still consider the second quest as a hard mode and not as a relatively different adventure like in zelda. I think a TAS would be more entertaining if it skipped the first quest altogether. This should be interesting. Normally, the best way to beat the game is the slow and steady approach, taking good care to clear the path to the exit before blowing up the reactor. IIRC, the game has slowdowns in some places because there are too many enemies, see if it's possible/practical to manipulate enemies to drop B-shots so you can kill them as quickly as possible.
Player (80)
Joined: 2/8/2005
Posts: 130
I finished the first level, its here In the spacesuit scenes a lot of the enemies are along the wall and would require moving into position to take them out, so I just move by them. When I use the bombs it seems to slow down, so I'll have to watch that. Taking out all the enemies in the scrollers shouldn't be hard tho. I think the fastest way to move is shoot your gun as fast as possible, and when you can't for 3 or more frames turn around and start to move, then when you can shoot again turn back around and shoot.
Former player
Joined: 6/25/2004
Posts: 607
Location: Maine
Keep it up, man! I've been lookin' to see someone play the game, but the fortress escape parts always made me to rushed to think clearly as to where to go. n_n;
Former player
Joined: 7/2/2005
Posts: 309
Location: Baltimore, MD
I remember this game, it was pretty fun. I never managed to beat it though. I couldn't even beat it with a password that took me to the last fortress. Granted I was playing on a console and not an emulator so it was much harder. Your video looks great. I'm eager to see how this turns out, keep it up!
Guybrush: "I'm selling these fine leather jackets." Wally: "Really?" Guybrush: "No. I 'm lying." Wally: "In that case, I don't want one!" Currently working on: Nothing at the moment.
Player (80)
Joined: 2/8/2005
Posts: 130
This game has a weird difficulty scale. I couldn't get through the second air fortress even with savestates and lots of tries playing normal speed, but then I breezed through the third one on my first try. Anyway, WIP through the impossible level 2 is here (old movies deleted). I found a glitch that lets me go through the screw thingies. Just stand a few pixels away with your back facing it, then fire, and you go right into it. This means the room in the first fortress can be improved by a few seconds. Hopefully I can redo it, then past it into my WIP. Does anyone with experience with this sort of thing think this game is one that I will be able to paste? The physics in this game take some getting used to. Pushing down does absolutely nothing, pushing up takes your life away, and moving left and right seems to take life, but more slowly. Also i think firing your gun takes life. I tried to kill guys when I could to reduce lag, but since firing slows me down I can only do this after i've passed them. Only if something is absolutely unavoidable, then do i kill it if its in front of me. I'm amazed at the variety this game has. Every room seems to have some new enemy to deal with...
Player (80)
Joined: 2/8/2005
Posts: 130
Does anyone have any idea how this scrolling works? I think I have to go below a certain point to trigger it. This sequence should look like: But if you try to follow the ceiling along to the right you end up in a wall: Anyway, the cutting and pasting didn't work, so I had to redo all of levels 1 and 2, which was good because i saved some frames by doing it again. I'm on level 5 now, the WIP is the same link as the last post.
Joined: 3/31/2006
Posts: 5
Awesome work. I had this game as a kid, and could never seem to beat it. Years later I finally did, only to discover there was a second quest. Utterly impossible. Good to see a TAS on this game, thanks!