Post subject: Mrs. Pac Man TAS-able?
Joined: 1/22/2006
Posts: 31
I recall playing the Genesis version of this game, and I recall it had...well, strange features for a game. It included the options for 2 players to play at the same time (either working together or not). It allowed for optional turbo, full turbo, or none at all. The last thing I recall...you could choose the type of mazes you wanted. I think there was a "strange" category, or something of that sort, and I recall one of the mazes not really being a maze at all, but more of an open courtyard with 6 power pellets (yes, 6). I never did get far in those levels...but a part of me thinks there is an end to it. Anyone want to mess with it?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
I may be wrong, but I'm fairly sure that the 'perfect' game for both Pacman and Mrs. Pacman can be fairly easily done on console without the use of tools.
hi nitrodon streamline: cyn-chine
Former player
Joined: 5/31/2004
Posts: 375
I *think* it ends, yes. I remember busting out my Gameshark for unlimited power pellet duration and finding there are only like 30 "tiny" levels, for example.
Joined: 4/25/2004
Posts: 498
*/me does a search for "pac-man".* Yeah, I mentioned the NES version once, but there wasn't much interest... About 6 months later, though, Ramzi speculated that the fruits could be manipulated to give 10000-point flowers all the time, and possibly max out or loop the score counter at either 655360 or 1000000; so he and I got to work on trying that out on the SNES version. Unfortunately, the experiment failed in quite a hurry when we found that the fruits collected in the first random-fruit level decide the randomness for ALL the random fruit after that...>_<