Post subject: Hex Editing
Player (135)
Joined: 8/27/2004
Posts: 164
I need to insert a good part of one movie file into the corresponding place in another movie file for a TAS on Kuru Kuru Kururin. How do I hexedit it in? What program should I use? How do I know if it's done right? What often goes wrong? Can someone else do it for me :P?
Player (223)
Joined: 10/17/2005
Posts: 399
Did you read this?
<adelikat> I've been quoted with worse
Post subject: Re: Hex Editing
Former player
Joined: 10/27/2004
Posts: 518
qqwref wrote:
How do I know if it's done right? What often goes wrong?
you'll have to see the result when you play the movie. and desyncs are what have plagued me from never wanting to do this again.
Player (135)
Joined: 8/27/2004
Posts: 164
Bablo wrote:
Did you read this?
Yes, but Editing Visual Boy Advance movies: VBM format TODO and this is a GBA game. [EDIT] Also, this isn't something as simple as missing a shot, but replacing about 300 frames. I can't do this in the program I have (XVI32) because I don't think it supports large-scale copy+paste and I'd rather copy the thing by playing in the game than try to type in 600 bytes with no errors.
Emulator Coder, Site Developer, Former player
Joined: 11/6/2004
Posts: 833
It's mostly the same as snes9x. Read the VBM spec to get the offsets you need.
Active player (278)
Joined: 5/29/2004
Posts: 5712
You can do large-scale copying. Learn to use Block Mark.
put yourself in my rocketpack if that poochie is one outrageous dude