Editor, Expert player (2080)
Joined: 6/15/2005
Posts: 3284
I was going to mention that Gyarados relearns Bite at level 20, so you can replace Bite if it's low on PP. By the way, are there any Ethers that are worth getting?
Joined: 3/7/2006
Posts: 720
Location: UK
Doh, I forgot Gyarados was odd that way. I too suspect you may have trouble with the Drowzees, despite Gya's outrageous Attack. How many levels would you gain from doing the office first? About the Metronome from before; I did a little experimentation, and the duration of the button press does affect the move. I imagine manipulating the damage of the move chosen would be some kind of hell, though. I played back your Mew run until the Metronome decision and chose to erase Water Gun in favour of it. Using a savestate at 209721 and luck manipulation I managed to roll: bone club, egg bomb, fire blast, growth, leech seed, lick, poisonpowder, razor leaf, selfdestruct, sludge, smog, solar beam, stun spore and waterfall with wait times of 0-2 frames. It only seems to matter which character is displayed last when holding the button, is this just one example of Pokémon making the Gameboy's hardware stutter?
Voted NO for NO reason
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Yesterday was a national holiday, so I had a few hours at my disposal. The updated WIP, with progress through Vermillion. I waited until after I teleported back to Cerulean so that I could get an accurate comparison. Amazingly, I'm currently 14,526 frames (just over four minutes) ahead of the published run. I really hadn't expected everything to be a OHKO. Before you get too excited, keep in mind that this is a trade-off; I'll be losing a lot of time near the end. But it looks as though the gains will outweigh the losses by a good margin. Couple quick things. I have a lot of attacks on hand, and typically no matter which one I use, I can get a OHKO for everything. So I've done my best to minimize the number of critical hits needed, and also to avoid switching between attacks as much as possible. This basically means using the same attack for every pokémon a trainer has (notable exceptions are Gary and Lt. Surge). I also avoid using Hydro Pump, although it could have saved critical hits. The reason being is that the animation for it is slow, about 55 frames slower than the other attacks (you'll notice the opponent flashes for a pretty long period of time). It's almost always faster to crit a Bite or Bubblebeam than to use Hydro Pump. The most difficult part about this section is attack planning. I have 75 attacks for 72 opponents. It's pretty tight, but I think I've got it figured out. The key is to make sure that an attack is completely depleted before replacing it. If I made a mistake in planning (I sure hope I didn't), I may have to do part (or all) of this section over again, but otherwise this will be included in the final run.
FractalFusion wrote:
I was going to mention that Gyarados relearns Bite at level 20, so you can replace Bite if it's low on PP. By the way, are there any Ethers that are worth getting?
Unfortunately, Gyarados doesn't learn Bite at level 20, because he already knows it. The same was true for Mew with Mega Punch. There is an ether directly on the main path (just before Bill's). I didn't pick it up though, because I don't think I need it.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 3/7/2006
Posts: 720
Location: UK
primorial#soup wrote:
animation for it is slow, about 55 frames slower
Wait, doesn't every Pokemon game have an option to turn off battle animations? It flips itself back on for 'final' battles in some of the games though, frame counting will be important there.
Voted NO for NO reason
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
LagDotCom wrote:
primorial#soup wrote:
animation for it is slow, about 55 frames slower
Wait, doesn't every Pokemon game have an option to turn off battle animations? It flips itself back on for 'final' battles in some of the games though, frame counting will be important there.
I have animations turned off, but there seems to be several different 'no animation' animations, some slower than others. Hydro Pump seems to have a slow one.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 3/7/2006
Posts: 720
Location: UK
No animation animations. Confusing! I guess it's the game checking for added effects and such? But Hydro Pump doesn't have any... truly odd. Maybe it has a REALLY complicated damage function. 8)
Voted NO for NO reason
Player (206)
Joined: 5/29/2004
Posts: 5712
primorial#soup wrote:
Unfortunately, Gyarados doesn't learn Bite at level 20, because he already knows it. The same was true for Mew with Mega Punch.
I guess you could hurry and replace it with TMs just before you can learn Bite again!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Bag of Magic Food wrote:
primorial#soup wrote:
Unfortunately, Gyarados doesn't learn Bite at level 20, because he already knows it. The same was true for Mew with Mega Punch.
I guess you could hurry and replace it with TMs just before you can learn Bite again!
I don't think that would be useful. Of course it could be tried out if it didn't mean so much trouble.
Which run should I encode next? :)
Joined: 3/7/2006
Posts: 720
Location: UK
Also it takes so long to replace a move because of all the stupid dialogs.
Voted NO for NO reason
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Maza wrote:
Bag of Magic Food wrote:
primorial#soup wrote:
Unfortunately, Gyarados doesn't learn Bite at level 20, because he already knows it. The same was true for Mew with Mega Punch.
I guess you could hurry and replace it with TMs just before you can learn Bite again!
I don't think that would be useful. Of course it could be tried out if it didn't mean so much trouble.
It's a good idea in theory... but it won't work because he's already level 21 when I get Thunderbolt. The other option is of course Bubblebeam, but this would mean charging Nugget Bridge without Bubblebeam, and then not having Bite again until S.S. Anne. Although it would generate more attacks, it would most certainly be a slower option (and I have enough attacks as it is anyway, so the fastest route is just to continue on as I am d=(^^,)z). EDIT: Looks like I've made a mistake. I had banked upon being able to use Bite on the first Cubone in Rock Tunnel... but I need a Bubblebeam. I could just use Hydro Pump here, but I'd be losing the full 55 frames. The best place to use it that I can I identify is Gary's Pidgeotto on S.S. Anne, at the cost of only about 10 frames. Not too much backtracking, so that looks like what I'll be doing. EDIT2: I've updated the WIP file. It's 19 frames slower than the previous, but I'll be saving 55 frames later because of it. Hopefully I won't have to redo anything else.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
I've posted a new WIP, in the same place as usual. Progress is now completed through the Safari Zone, and somehow (I really don't know how), I still seem to be picking up time. I'm now 17,778 frames ahead, which means I picked up almost a minute in this section, although it's nearly identical to my Mew run. Besides the 750 frames I saved from not catching Snorlax, the only other things I can think of are that Mew has a long battle cry (which he does every time he comes out), and Mega Punch has a slow animation (the same one Hydro Pump has). But a full minute? At any rate, I'm not complaining. It looks like a 1:41 might be possible afterall :) I had to change the route a little bit. Gyarados didn't have a high enough special to do Celedon Gym before the Poké Tower (which means I've lost 4 Ice Beams, because they weren't auto-healed in the tower). But it turned out to be for the best; I found that by biking from the gym to Snorlax, I saved around 45 frames over flying and then cycling. If I had done the gym first, flying and then cycling would have been my only option. I'm not too concerned about losing the Ice Beams though. Surf has 5 more PP than Psychic did, and in general, has the same use as Ice beam (barring a few plant pokémon), so it shouldn't be a problem. The next update probably won't be for while. I haven't planned the attacks out yet, and I'll need to do a lot of experimentation before I determine the best order of Fuschia/Saffron/Cinnibar.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Yes, I am still working on this. The new WIP now has progress through the last gym, including the rival battle directly afterwards. Despite having to change a lot of things in this section, it is still 16908 frames ahead of the previously published run. Which means that I lost a total of about 870 frames since the last update, most of which were a result of the slow(er) final rival battle. For convenience, I have also included save states numbered 01-08, which correspond to the different gyms, so you don't have to watch the entire hour and a half in one segment. A few notes on this section. Bite was, as speculated, not strong enough to do Fuschia Gym immediately. The was unfortunate, because I didn't want to teach Strength without Surf, and I wanted / needed Hydro Pump for the Gym. I attempted doing the office building first, but to no success. Although I was able to get through alright, I used all of my Hydro Pumps doing so, which defeats the whole point. So, I did in fact end up having to teach Strength without Surf. To mitigate the loss a bit, I switched the Surf HM up to the top while learning Strength. This had a nice side effect. Namely, that I was able to do Blaine before Sabrina without losing menu time, because the item menu cursor was up near the top when I needed to Escape Rope out of the Mansion.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 5/3/2004
Posts: 1203
Keep up the good work!
Joined: 3/14/2005
Posts: 49
Holy shit, Its been too long since I came here...
Joined: 7/24/2006
Posts: 29
im gunna start to do a speed run of pokemon r in two days... or so.. for the days leading up to it il be testing stuff and trying to find best routes.. wish good luck on me hehe
-Insert Comment Here- Why are pokemon so colourful?
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
mark wrote:
im gunna start to do a speed run of pokemon r in two days... or so.. for the days leading up to it il be testing stuff and trying to find best routes.. wish good luck on me hehe
I think the best routes have already been hashed out... at least up to fuschia. After that point it really depends on which pokémon you went with, and what their strengths are. If you haven't already done so, you might consider watching the previous three runs: Pokémon Red - Gyarados Run Pokémon Red - Mew Run Pokémon Blue - Blastoise Run Additionally, I would recommend reading the comments and discussion threads for each of these, as well as the Pokémon Tricks page.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 8/8/2006
Posts: 11
how can i do to dowload pokemon or some game???
Player (206)
Joined: 5/29/2004
Posts: 5712
it is not my pokeymon emulator
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 8/8/2006
Posts: 11
ok and what pokemon emulator you have?
Player (206)
Joined: 5/29/2004
Posts: 5712
Hey You, I Choose You, Peekachoo!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (88)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
mike wrote:
how can i do to dowload pokemon or some game???
Ideally, you would download the rom image from an actual cartridge. Many people have already done this.
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 8/8/2006
Posts: 11
ok thank you i will try.. if i can't i write later
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, so what's the deal with Buster's new friend Mike?
put yourself in my rocketpack if that poochie is one outrageous dude
Skilled player (1099)
Joined: 8/26/2006
Posts: 1139
Location: United Kingdom
I'm thinking this run can be improved, Primo's that is. I reckon there could be a big time saver (a minute or so maybe...) in manipulating the enemy's moves so that it always uses the move with the shortest name, this could usually save several frames per battle over Primo's run. This sounds extremely tedious to TAS however....
Joined: 3/7/2006
Posts: 720
Location: UK
A fair amount of the trainers do not randomly pick moves; they are more likely to follow a specific strategy and take advantage of type weaknesses.
Voted NO for NO reason