Super Metroid (100%) TAS by JXQ

Essentials:
This run satisfies the following criteria:
  • 100% item collection
  • Aims for fastest time
  • Takes damage to save time
  • Abuses programming errors
  • Manipulates luck
  • Emulator Used: SNES9x 1.43 +v9
    • Use WIP1 Timing - on
    • Allow Left+Right/Up+Down - off
    • Volume Envelope Height Reading - off
    • Fake Mute desync Workaround - off
    • Sync samples with sound CPU - off
Overview:
Super Metroid is probably my favorite game of all time. Back in its prime, I would play it on the SNES, trying to design a route to the fastest 100% completion. (Back then, "fast" was something like 1 hour 45 minutes game time...shame) TASing this game was the big rock I never knew I could climb, but I did it, and I'm very happy with how it turned out!
This run was attempted almost a year ago by Michael Flatley, and it was the first in-progress run I followed on the forums here at Nesvideos. About a third of the way into the run, Michael unfortunately abandoned the project. However, were it not for his efforts, several of the ideas and tricks here would not have been realized at this time.
Tool-assisted or not, this game has a huge variety of sequence breaks and glitches to exploit in the interest of getting the fastest time. I have put together some information on the Super Metroid tricks page that explains how many of the frame-precise techniques work for this game, and a few of the other glitches that may not be obvious at first glance.
Details:
First of all, this game has an in-game timer that runs only during actual playing sequences (and a few other unusual spots). This is handy for console speedrunners of this game, but I don't believe it's necessary in a TAS, so I instead optimized to overall movie length. Because of the rules of the in-game timer, there are certain situations that could be done differently in order to lower the in-game time at the expense of a longer movie length.
I spent a long time planning a route and testing things before really starting the run. I studied several of the console and tool-assisted speedruns for route ideas and strategies, and ended up with my own unique route that takes advantage of things like being able to manipulate the items dropped by enemies. I have a good amount of confidence in this route; I'd be surprised if it could be improved more than a little bit.
The rules of Samus's movement had to be re-learned each time I got an item that changed something about her movement. The Morph Ball, Speed Booster, Space Jump, and Spring Ball all affected what strategy was optimal in a given environment. This makes for a varying style of play as the run goes on, which helps keeps things entertaining throughout.
Although I did optimize this run pretty tightly (I gained over fifteen seconds on Michael Flatley's progress by the time I caught up to him), it's definitely improvable. This game is very difficult to fully optimize, and I'm sure I didn't find everything there is to find, not by a longshot. I would estimate this run could be improved by 15-30 seconds.
This run's in-game timer ends with 39 minutes, 55 seconds and 22 frames. (The in-game timer can be viewed in memory more accurately than the displayed final time.) Since the seconds are so close to the next minute, I would also estimate that time shown at the end cannot be improved to 00:38.
Suggested Description & Screenshot:
In accordance with standard procedure, Samus discarded all of the items she collected on previous adventures before embarking on this one. This run aims for 100% item collection in the fastest time.
Super Metroid has a wide variety of time-saving glitches to exploit, many of which are explained on the Super Metroid Tricks page.
Suggested Screenshot - Frame 187172
Thanks to…
  • Michael Flatley, for his important discoveries and partial progress.
  • Graveworm, for helping me learn the basics of the game and giving me seemingly impossible goals to aim for.
  • Nitsuja, for the invaluable improvements in SNES9x 1.43+ v9.
  • OmnipotentEntity, Saturn, and Truncated for watching my progress closely and giving helpful feedback and encouragement.
  • Angerfist, Fabian, Highness, Kaz, Nach, Bablo, Kyrsimys, OgreSlayeR, Baxter, Guybrush, moozooh, Gorling, Zurreco, xou, Fredrik, yarbles, Torgen, Atma, Oddity, and MANY others for giving me all sorts of extra encouragement. I feel like I had an army backing me on this run!
Enjoy the run!
Spittin' so much fire, I wear a Varia Suit - JXQ
Edit: To those of you who like to see the animals get saved, I've done an alternate run that simply re-does the last few rooms of the escape. You can find it here.

Bisqwit: Amazing … mobility. Accepted without doubt.

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upthorn
He/Him
Emulator Coder, Active player (388)
Joined: 3/24/2006
Posts: 1802
This is one of those runs where I keep wanting to correct the player's misconception that you can do stuff like that in the game. JXQ, I know the stuff you thought up would be really cool, but the game just doesn't work like that. (yes)
How fleeting are all human passions compared with the massive continuity of ducks.
Joined: 2/12/2006
Posts: 432
Definite yes vote. I like how you even use the input for entertainment.
Player (88)
Joined: 11/14/2005
Posts: 1057
Location: United States
This is hands down the best TAS I have ever seen, a perfect mixture of speed and entertainment. Yes vote and a star.
They're off to find the hero of the day...
Former player
Joined: 6/15/2005
Posts: 1711
There hasn't been much talk about a star yet, but this is a super obvious star run, right? Considering the insane quality of play, how perfect it is for new people to watch and the game's popularity. Right?
Zoey Ridin' High <Fabian_> I prett much never drunk
Player (209)
Joined: 2/18/2005
Posts: 1451
Sheer awesomeness man especially the fact with the ingame-time! It's like a fairlytale to get such a close and absolutely perfect final time. :-) The speed spring-ball tech was great and saved a lot of time, the Ridley fight was awesomly fast, defeating this 2 elite pirates in lower norfair by hiting both with one charged plasma shot was a great Idea and the tourian part was unbelieveable fast. This is without a doubt one of the most impressive TASes on this site so far and I vote YES with a big fat Star for this run! Phantastic job JXQ!
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 8/1/2004
Posts: 178
Why not a double star? And thanks for mentioning me in the Thanks! Who would even try to top this?
<^>v AB X LR s
Former player
Joined: 9/29/2005
Posts: 460
Oddity wrote:
Who would even try to top this?
It's indeed possible, anyone could try and succeed.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Well yeah, someone might not want to see Samus going around fast for so long.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 2/25/2005
Posts: 68
Location: Germany
Had me entertained throughout the whole run, excellent job JXQ! YES vote. Figuring out the route must have taken ages.. I'm very impressed. Unfortunately Samus wouldn't be very pretty after your movie with all that arm-pumping.. she'd look as if she'd be on steroids.
Erklärung der Relativität: "Wenn du deine Nase in meinen Po steckst, haben wir beide eine Nase im Po. Nur ich bin relativ besser dran."
Active player (277)
Joined: 5/29/2004
Posts: 5712
I would find that pretty!
put yourself in my rocketpack if that poochie is one outrageous dude
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
/me blinks You don't need my input to know this, but that was absolutely amazing. I was afraid to blink... I didn't want to miss anything :) What more can I say? Yes!
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Former player
Joined: 9/29/2005
Posts: 460
There was already tons of routes available, all which were about equally fast, today, I still can't say which one's the fastest, nor do I think anyone else can, but I believe JXQ did most of the route work himself, even though it resembles other routes, I'm not sure he knew about them before making his route.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
agopo wrote:
Unfortunately Samus wouldn't be very pretty after your movie with all that arm-pumping.. she'd look as if she'd be on steroids.
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 11/30/2005
Posts: 9
I've been tracking this TAS since JXQ has started. If I could vote, I would vote yet.
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Why would Samus' suit even have the capacity for all that junk. Amazing run.
What's a man like me supposed to do with all this extra savoir-faire?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Nach wrote:
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
Since when did she have cybernetic implants? The closest thing to supporting that argument would be if you used the old Nintendo Power comics, which have her heal her arm with a Crystal Flash, not cybernetics.
hi nitrodon streamline: cyn-chine
Active player (277)
Joined: 5/29/2004
Posts: 5712
I think the first game's manual said so, but that story was based on rumors, so it was probably wrong.
put yourself in my rocketpack if that poochie is one outrageous dude
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Zurreco wrote:
Nach wrote:
You forget she's had cybernetic implants, so most likely her arms aren't real and would look the same no matter how many times she pumped them in a short period of time.
Since when did she have cybernetic implants? The closest thing to supporting that argument would be if you used the old Nintendo Power comics, which have her heal her arm with a Crystal Flash, not cybernetics.
Manual of first game said the bounty hunter had cybernetic implants in addition to a deadly power suit. Edit:
As a last resort, the Federation Police have decided on this strategy: to send a space hunter to penetrate the center of the fortress and destroy the Mother Brain. The space hunter chosen for this mission is Samus Aran. He is the greatest of all the space hunters and has completed numerous missions that everybody thought were absolutely impossible. He is a cyborg: his entire body has been surgically strengthened with robotics, giving him superpowers. Even the space pirates fear his space suit, which can absorb any enemy's power. But his true form is shrouded in mystery.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (277)
Joined: 5/29/2004
Posts: 5712
It also called her a he!
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/12/2004
Posts: 524
Location: USA
That would of ruined the ending then.
Working on: Command and Conquer PSX Nod Campaign
Active player (277)
Joined: 5/29/2004
Posts: 5712
Maybe it wasn't supposed to be a surprise.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 1/17/2006
Posts: 775
Location: Deign
But his true form is shrouded in mystery.
Maybe that's why they called her a he. Congratulations JXQQ. I can't watch it yet, but I will as soon as it is in .avi form.
Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign aqfaq Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign Deign
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
His true form is shrouded in mystery = we can't verify that she is a cyborg.
hi nitrodon streamline: cyn-chine
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Zurreco wrote:
His true form is shrouded in mystery = we can't verify that she is a cyborg.
Can you roll up into a ball?
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Sure, that's what I was referring to as "the fetal position"!
put yourself in my rocketpack if that poochie is one outrageous dude
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