Finally threw together a decent explanation of everything :)
  • Abuses programming errors in the game
  • Takes damage to save time
  • Collects no emeralds
Most noteworthy improvements
  • Marble Garden 1 (1:05 -> 0:47)
  • Marble Garden 2 (1:45 -> 1:00)
  • Ice Cap 1 (1:41 -> 1:28)
  • Flying Battery 2 (3:08 -> 2:52)
  • Sky Sanctuary (1:53 -> 0:55)
Notes about the game engine
  • Spindashes give maximum speed after 6 revs. These can be done in consecutive frames by using a different button for each rev.
  • Rolling down slopes is faster than running. In most other situations, running is faster.
  • Jumping from slopes drastically affects both speed and height. This can be abused even on slightly uneven floors.
  • You normally lose speed after after jumping. The deceleration begins when you release the jump button (or when holding it no longer affects your height), but can be halted if you hit the ceiling.
  • Jumping from rolling prevents you from controlling yourself in the air. Using any shield special restores this ability.
Quirks/Glitches
  • Jumping at the exact point that a downward slope begins gives you a slight speed boost without having much effect on the jump height.
  • With a few exceptions, jumping on the exact frame that you land causes the game to completely ignore the landscape. It's as if you were standing on level ground when you jumped.
  • It's possible to hit some ledges (those with sloped edges) in such a way that you land on top of it, but hit the side of it at the same time. The result is an instant speed loss, allowing you to spindash without having to waste time slowing down.
  • Spindashing from right next to a monitor puts you back on your feet after going through it.
  • If you look all the way down then jump, you go off the top of the screen. On levels that wrap vertically (Marble Garden 1, Ice Cap 1, Sandopolis 2, Sky Sanctuary), the game decides that you're actually below the screen, so it scrolls all the way through the level in an attempt to catch up. Sprite based obstacles are only created when they're close to the screen, so this glitch can be used to pass straight through things such as breakable walls, spikes, etc.
Angel Island 2
[0:05] A bubble bounce from exactly the right spot lets you fall through the crumbling platform before it breaks.
[1:18] Control is regained slightly before the bridge collapses. A bubble bounce speeds up the descent to the next level.
Hydrocity 1
[0:05] Holding down and left at the end of the tunnel causes you to catch the edge of the floor on the way out, so you can jump straight to the conveyors.
[0:24] The ramp doesn't change my direction fast enough, so I end up half in the wall on the way up. I hit the wall, and fall down into another part of it. From there, holding left causes the collision handling to push me to the right at high speed, and straight out of the wall.
[0:43] Delayed killing the boss by about 30 frames. Reason below.
Hydrocity 2
[0:19] The rotating pillar would be in the way if I got there sooner. Finishing the previous act slightly later means I don't have to wait as long here. As a result, I get a slightly faster time for this act.
[0:32] Easily reproducable glitch. You can only land on the floor when falling downwards, which means it's possible to jump up and through blue slides.
[0:56] Another way of falling through slides: Skipping over the collision area.
Marble Garden 1
[0:24] Fear the glitch of screen confusion. It takes a few seconds to activate, but it's worth it.
[0:27] At this point I'm jumping straight through a wall that's supposed to be broken by the spinning top I skipped a moment ago...
[0:28] ...and a set of crushing spikes... and a large mace...
[0:29] ...and a spiked pillar... and a set of spikes attached to the ceiling...
[0:30] ...and the screen finally caught up.
Marble Garden 2
[0:05] Only tails is supposed to go this way :)
[0:33] "You're not supposed to be here!"
[0:45] ...or here.
[0:48] ...or here either. The game reset itself a few times while i was recording this part.
[0:52] Behold! Knuckles' boss!
Ice Cap 1
[0:38] Knuckles' route is faster, so I screen-glitched into (and out of) it.
Launch Base 1
[0:10] The tube things hover slightly. If you land inside them when they're at their lowest point, you glitch back out as soon as they arrive at their destination, meaning you don't have to wait for them to stop spinning.
Mushroom Hill 2
[0:10] It's possible to jump on the very first frame that you regain control. I guess the game takes a moment to notice that you're no longer on the ground. You don't spin during the jump, even after using the shield special, so it'd probably look a bit silly with the Bubble Shield :)
Flying Battery 2
[0:11] Backtracked enough to reset the corkscrew thing, but not enough to reset the door. This means I can skip waiting for the damn thing. This is done repeatedly throughout the level.
[2:11] I guess someone screwed up. They forgot to make this wall solid :)
Sandopolis 2
[0:00] All the messing around after the end of the last act was for here. The moving pillar at the start was in the way, and if I'm going to wait, I might as well do so when the timer isn't running.
[0:07] Normally you'd go round the loop twice and up into a spring to send you downwards. Instead, I used a small jump to get halfway into the slope. Then, similarly to in Hydrocity 1, I ran upwards into the wall and fell downwards.
[0:23] Screen glitch. This time I used it to go up through a door without having to push the switch, using the time waiting for the platform to rise as preparation.
[0:33] Another platform, another door, another screen glitch.
[1:23] Used a ghost to knock me onto the block without breaking it. The extra height, in combination with the two ring boxes, makes it barely possible to reach the platform above at it's lowest point.
[1:38] Shields don't take effect for a moment after collecting them. I used this period to bounce onto the top of the spikes to the right. I lost my rings, retained the shield, and was able to spindash off the spikes to save quite a bit of time.
Lava Reef 1
[0:24] Triggered a switch from above and behind.
[0:31] Got below the drilling machine, then jumped up into it just as the floor collapsed, sending me downwards quickly. Enemies have glitched sprites for a short time afterwards.
Sky Sanctuary
[0:33] Normally when you fall down the hole to the right, the screen stops scrolling, you hit the bottom, and you die. I used the screen glitch to get it to scroll below this point before I jumped down. This makes it possible to skip almost the entire level.
Death Egg 2
[0:34] I think the spikes to the right are graphically the wrong way around or something :)
[2:07] Lost the Lightning Shield so I could beat the next bosses faster.
[2:52] I wait for a moment before finishing off Robotnik. This is because if you get the final hit before he starts moving to the right, he'll just sit there exploding for all eternity.


CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
Yes, it will work. (JUE) = Japanese + United States + Europe, meaning this ROM was released worldwide (instead of specific USA/Europe/Japanese versions some games have) (W) has the same meaning of (JUE), and was introduced (and, thus, replacing the JUE) in some new (or not so new) version of GoodGen.
Post subject: Give this movie a star!
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
I was looking at this site to show to some friends, and I found this S3&K still does not have a star! This movie certainly deserves one!
Former player
Joined: 11/13/2005
Posts: 1587
It did have a star, but it was removed. I think Sonic Advance 2 took it.
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
For what it's worth, I'll put in my opinion that this run is a very star-deserving run, if not one of the most deserving.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Former player
Joined: 6/15/2005
Posts: 1711
JXQ wrote:
For what it's worth, I'll put in my opinion that this run is a very star-deserving run, if not one of the most deserving.
I could have written this post word for word.
Zoey Ridin' High <Fabian_> I prett much never drunk
Nsm
Joined: 5/26/2004
Posts: 39
SprintGod's S3k is the best movie in my opinion I send this movie for my friends always when i show a example of a TAS :D I cant imagine how can you compare a 2min game with a star with this, a f*** good job was made here, 100k+ rerecords omg...
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
I'd like to say that even though this run is mentioned every time someone talks about great runs, it's not everyone's favorite. It's probably because I have never played the game (I have played Sonic 1 and 2 though) but this run has never really been anything special to me. It's just... long. I actually had to watch it in parts to stay interested. I think the stars are fine the way are now and I don't think this movie should have one.
CrazyTerabyte
He/Him
Joined: 5/7/2005
Posts: 74
The video is long because the game is long. All levels are huge (well, most of them). And, if you talk about how long it is, there are: - Super Mario World in 1:23:38 - Super Mario World 2 - Yoshi's Island in 1:38:57 - Super Metroid in 1:13:10 - Zelda: A Link to the Past in 1:20:16 All of them starred. There are also some twenty of fourty-minute videos starred. I can also remember NES Gradius video, which is 14:12 long, but is very boring, because the action is very repetitive (note: the video is boring but interesting, show perfect reflexes and exploiting things the programmers did not expect, which is the "big motivation" for TAS movies). Of course, videos won't have the same "impact" to people who never played the game. Personally, I've watched the entire S3&K movie at once, and kept me interested. Of course, I used to play this game countless times on a real console and also on emulators.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Fabian wrote:
JXQ wrote:
For what it's worth, I'll put in my opinion that this run is a very star-deserving run, if not one of the most deserving.
I could have written this post word for word.
I could have written either of those posts word for word.
Joined: 5/3/2004
Posts: 1203
I don't believe you.
Active player (304)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Damn, got found out!
Joined: 5/3/2004
Posts: 1203
I knew it!
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Great news everyone! Thanks to DeHackEd, he encoded SprintGod's run with a higher bitrate and personally, I think the differences is pretty obvious. So if anyone want the file (214mb) tell me so. But the question is how can I upload it if anyone wants it. I think Rapidshare has a 100mbyte file limit. Any suggestions? Reason why I prefer Rapidshare is due to I get much better speed from them compared with other upload sites.
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Use yousendit. It has a limited bandwith but the downloads are quite fast and I don't imagine it would get destroyed too quickly in here. Or use filefront which has no limits but requires registration. www.yousendit.com www.filefront.com
What's a man like me supposed to do with all this extra savoir-faire?
Player (206)
Joined: 5/29/2004
Posts: 5712
Yousendit files expire after only a week, don't they?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/2/2005
Posts: 139
Location: New York, United States
Yes there's that as well. Personally I just use filefront for everything.
What's a man like me supposed to do with all this extra savoir-faire?
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Uploading via FileFront, to be continued. Edit: Thanks for the suggestion notBowen. Here it is, Nesvideos finest, best and craziest run by yours truly, SprintGod's Sonic 3&Knuckles run. We salute him by giving you a .avi file encoded with higher bitrate. Enjoy! (Note: I took the liberty and renamed the file to: Sonic3&knuckles-tasv2-SprintGod.avi , the proper filename should be: knsonic3-tasv2-gavinward.avi)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
I never did understand the naming system of the avi's here. Oh well. /me grabs file.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Player (206)
Joined: 5/29/2004
Posts: 5712
Yeah, they took out the "v1" in my Eggerland filename!
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/14/2005
Posts: 45
Ouzo wrote:
I have a question: In one of the Circus levels, when you are standing on the cylinder that bobs up and down, there's a gap that appears you avoided. Why?
Quoting because I want to know too
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
graviteh wrote:
Ouzo wrote:
I have a question: In one of the Circus levels, when you are standing on the cylinder that bobs up and down, there's a gap that appears you avoided. Why?
Quoting because I want to know too
I believe it's impossible to get through that gap without getting crushed by the barrel's upswing.
How fleeting are all human passions compared with the massive continuity of ducks.
Player (149)
Joined: 7/12/2006
Posts: 264
Location: Brazil
unbelievable... the fastest possible
Joined: 7/28/2005
Posts: 339
Dark Fulgore wrote:
unbelievable... the fastest possible
What? These words aren't in the TASVideos dictionary!
Former player
Joined: 8/15/2004
Posts: 422
Location: Minnesota
Movie Description wrote:
This movie probably has the highest rerecord count (160,027 which is about 50,000 more than in the previous version!) of all the movies of this site.
This should be taken out since Sonic Advance 3 and Mega Man 2 have more now.
upthorn
He/Him
Emulator Coder, Active player (392)
Joined: 3/24/2006
Posts: 1802
Ouzo wrote:
Movie Description wrote:
This movie probably has the highest rerecord count (160,027 which is about 50,000 more than in the previous version!) of all the movies of this site.
This should be taken out since Sonic Advance 3 and Mega Man 2 have more now.
Fixed.
How fleeting are all human passions compared with the massive continuity of ducks.