I put together a video for Track and Field 2 using FCEUX 2.4.1a. the ROM was named TRACKFIE.nes, I think this is the (U) version probably? Since this is my first TAS I figure I should post on the forums for people to take a look before I submit it. You can see it
here or in zip format
here.
You may want to fast forward through some of the pole vault, unfortunately maxing out the height was repetitive and took a lot of time.
Here are some notes:
Fencing - There may be a few frames to be saved here. I wait a few extra frames at the beginning to get the Korean guy as an Opponant. If I begin soon I get the Russian who seems to run away and takes longer to kill.
Triple Jump - I try to max out the distance on the first jump. I foul the other 2 jumps to save time.
Swimming - I found the butterfly to be faster, and it seemed that coming up for air at a time that minimized the number of frames at lower power was best. More experimentation might yield a better time here.
High Dive - Scoring here seemed very touchy, entering the water at the correct angle seemed critical to a high score. I lucked upon a combination that gave me 10.0 on all 4 dives, though it could be possible to get 10.0 from all judges.
Clay Pigeon Shooting - More manipulation of where the clay pigeons are thrown could save some frames here.
Hammer Throw - The first throw I max out the distance with a normal throw. The second throw I show off a fairly well known bug where if you max out the angle with low power the hammer goes nowhere, but records a large distance. The third I foul for time.
Taekwondo - The roundhouse kick is more effective playing frame by frame than I remember as a kid, three kicks does him in.
Pole Vault - Unfortunately you can only start the bar at a max of 6m, and it only goes up at set small amounts when you're successful. This adds a fair amount of length to the movie. I foul out on the one I can't make it over, more experimentation could find a way over the next height.
Canoeing - The first run I go for score hitting all gates correctly at high speed, though there may be ways to make the run faster. The second run I speed through, but ignore the gates.
Archery - Maxed out score, not much to say here.
Hurdles - Strangely a perfect run doesn't get you a win, but manipulating the start by a few frames gets you a tie/win and you keep the same time.
Horizontal Bar - Based on always scoring in increments of 1.1 I'd say my score of 9.9 is the max. I didn't try too hard to save frames here, so some time could be saved.
Gun Firing - Turns out this glitches out at 200 kills and continues counting at 101, I end up with a total of 202.
Hang Gliding - Could save a few frames by waiting slightly longer before slowing down, but I imagine the score is stored in a byte and maxes out at 255. I crash the 2nd run to save time.