Post subject: Memory watch new functions request...
Editor, Player (53)
Joined: 12/25/2004
Posts: 634
Location: Aguascalientes, Mexico
I have some requests about this useful feature... Could it be possible to make running the game while you observe the memory address? (Like VBA's memory address window...). This would be useful if you don't know how will something behave, BUT then you compare 2 (or more) save states & observe which values changes, then you can experiment with this values... Something similar could be done if you add in the search value the function to compare both old & current values, then remove the ones that are the same, to reduce the list... Also, could it be possible to add another box where you can insert directly an address that you know? (instead of looking into the list & looki for it...) At last, could it be possible to add a function to remove specific observed address values? Like a window that shows the current values, then you can choose which one to remove... This is because sometimes you add some addresses that you think helps & some may & others may not help, then you would have remove all of them & add again the usefuls...
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