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My nomenclature is slightly different than yours, Blublu. 5+1 means you are going to hit the ceiling between the 5 and the 1 and you need to let go of bounce just when hitting the ceiling. 2+1 means you are going to hit the cieling between the 2 and the 1 and you need to let go of bounce just when hitting the ceiling. Sometimes you can clear the lip of the 5+1 platform so well that it turns into a 4+1, though this is rare, and it's easy to tell when it happens. Even if does, the rest of the jumps stay the same. One more important note: on the very first 5-jump, do not start holding bounce at the peak of your idle bouncing, or you will break on the third 1-jump.
Crystal Path is sort of tricky so I made a map and plotted what I think is the best route:
Maybe switch here and pick ascentball to fly over the laser is a little faster.