http://www.filespace.org.nyud.net:8090/rising_tempest/dam.m64 (right click, save as)
This SHOULD complete up until the end of the Dam,,,,
What I mean is,,, I've been having a wierd desync problem. It has absolutely nothing to do with the input itself. I may explain it in more detail later,,, for now I'd really like if someone with a better computer than me (IE anyone besides me) to play this back and see if it desyncs in the same spot as me (outside the door of the first tower on the dam.
If it doesn't desync it will complete the Dam in 1:57, 3 seconds faster than the current WR. Note it may be doable a second faster than this,,, I think I could've gotten more 2 more boosts in the tunnel with less brutality on the guards.
If it does desync for whoever watches this (please reply with the result), I might as well just do from outside the tower again,,, I;ve already wasted 4 hours in hex trying to fix this,,, the problem is either lag or some data present in the savestate that will finish the movie without desync, that is not present in the movie file itself. I tried recreating a savestate at this precise frame and it still desynched. I also tried overwriting the movie from that state, and then copying everything after it from a backup file,,, still did not work.
I have no idea how to read a savestate in hex, so if this does not work, I'll be doing stuff over again...
Also, it would be nice if someone with a better computer, who can actually run this game at full speed, to make an avi of this level (if it works, of course), and subsequent levels, so I can watch my play at full speed.
EDIT: Just to add,,, this will not start from S-RAM. This caused me many problems a couple days ago. In this, I just pause out of the Dam once to change the controls/ auto-aim. This loses about 11 seconds real time, but completes the level 5-6 seconds faster (from not having the pause/ unpause animations).